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  1. #10
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    The mere title alone to this thread...you're comparing a "if you forget 3 times you get a penalty" to a system where you have an actual LIMITED AMOUNT OF TIME PLAYING BEFORE YOU GET NOTHING. The wording is horrible, and if you get the penalty, it's usually on you...except for that ridiculous glitch they need to fix. Think up a better wording for the first post, you could play the game for 24 hours and maybe get only a 30 minute penalty for withdrawing compared to the 8 hours and then nothing system.

    Quote Originally Posted by Fyrebrand View Post
    I'm not convinced that the DF lockout is working. In theory, it is meant to lessen wait time in DF queues. But in practice, I'm not sure it actually is doing that. Queues are as long as they have ever been, and people are failing to click Commence when it pops just as much as before. It just seems to be punishing innocent people for making easy mistakes, stepping away from the game for a minute to go to the bathroom, or partying with someone who failed to click in time. Like, if I queue for a dungeon with an FC buddy, and 30 minutes later he is AFK at that exact moment and fails to click Commence, I get penalized for it. No matter how you look at it, that is pretty ridiculous.

    A couple of DPS who miss their queue have already waited 30-60 minutes for their dungeon. And if they even want to re-queue, they will have to wait just as long again. That is punishment enough. But if a tank and healer queue up, and one of them isn't ready or has to take care of something, now you're preventing much-needed roles from re-queuing if they get enough strikes. DF is worse off without them, even if they do fail to catch their queues a few times.

    People who fail to click Commence are not why DF queues are so long. It is, and has always been, because parties require a balance of roles, but certain roles are far less played than others. Perhaps the greatest contributor to the problem was SE's boneheaded decision to make Light Parties with only 2 DPS. But rather than do the hard work it would take to address the real issue, we have a penalty system that points fingers at a scapegoat, and blames the players for problems in the game's foundations. I wouldn't call it "the new Fatigue system," but I would certainly call it a system that needlessly punishes players for having real lives and not really doing anything wrong.
    It was put in place to stop the constant amount of queue trolling you'd see at endgame. Tanks purposefully entering and exiting queue constantly for CT and ST just to get people angry, and people trying to queue up for roulettes with friends and continually resetting when they didn't get the same queue. It was to stop both of these, it was never in place to lessen the queue times. Not to mention with the addition of a new class the queues have been completely thrown off due to the overabundance of people trying to level Rogue and Ninja.
    (14)
    Last edited by RyuDragnier; 11-21-2014 at 03:02 PM.

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