Quote Originally Posted by XiXiQ View Post
There's no need at all for these penalties to apply for 4-man dungeons with blown-out wait times. Really the only place it's an issue is CT/ST, so do it on the 24 man stuff only.
Before this was implemented, I was trying to help a friend through Toto-Rak for her story. Thirteen withdrawals before we finally got in. I counted. It took us twenty minutes from the time the duty popped to the time we actually entered the dungeon.

So yes, it actually was a problem on 4-man dungeons too.