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  1. #31
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Laraul View Post
    Now we're being punished for trying to participate in an instance!
    I do not understand why this was added. People generally don't queue the duty finder, wait a few minutes and click withdrawl over and over again.
    The system will not be here w/o a reason you see
    (1)
    Last edited by Shneibel; 11-21-2014 at 08:48 PM.

  2. #32
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Fyrebrand View Post
    I'm not convinced that the DF lockout is working. In theory, it is meant to lessen wait time in DF queues. But in practice, I'm not sure it actually is doing that. Queues are as long as they have ever been...
    As people have mentioned, this was not the intent of the lockout. It was more to prevent something like this;

    This was for Chimera for relic...and I was one of the tanks. We needed a healer and someone went on doing this for about 10 minutes. Another thing it'd prevent is fishing for progress dungeons.

    Plus the penalty is only for 30 minutes; it's the 3-strike rule that resets 24 hours. What I don't like about this is that if you get locked out, it prevents you from using DF to enter dungeons as a full party (and at this stage of the game, the only dungeon that doesn't utilize the DF panel is final coil)
    (3)

  3. #33
    Player
    RakaMaimhov's Avatar
    Join Date
    Aug 2013
    Posts
    236
    Character
    Raka Maimhov
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Laraul View Post
    FFXIV 1.0 originally had the notorious fatigue system *snip*

    Wowwwwwwwwwwwww. No. What? How is being penalized for trolling the duty finder queue even remotely like the fatigue system? Just. No.

    It takes like a whole 2 seconds -okay maybe more like 15 for slower people- of thinking ahead of time to plan carefully and actually pay attention and queue for a duty when you actually have the time to devote to running the duty.

    A 30 minute time out is a SMALL price to pay for the INCONVENIENCE and INCONSIDERATION caused by selfishly trolling the duty finder queue for in progress or withdrawing from a duty for umpteen number of tiny excuses.

    In any situation where it's important to leave the duty (emergencies, whatnot) thirty minutes is probably how long it would take to deal with real life business anyway.

    A VERY LARGE NUMBER OF PLAYERS asked for this lockout to be put into place. SE took a very long time to implement it. I feel they carefully considered things (unlike those who withdraw from duties flippantly) before they implemented the very lenient 30 minute lockout after 3 strikes.

    BE GRATEFUL IT'S NOT STRICTER. If it were up to me, it would be 2 hours.
    (5)
    Last edited by RakaMaimhov; 11-21-2014 at 11:00 PM. Reason: char limits

  4. #34
    Player
    RakaMaimhov's Avatar
    Join Date
    Aug 2013
    Posts
    236
    Character
    Raka Maimhov
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by XiXiQ View Post
    It happening once anecdotally does not mean it's a huge problem overall.
    Oh but it's not just one anecdote. Spend a moment and search back through the forums and you'll find THREAD AFTER THREAD complaining about duty finder withdrawals.

    Withdrawals ARE a big deal, to a lot of people.

    I feel most of the people on this thread complaining about the lockout are very likely the fishers who have had their trolly inconsiderate methods thwarted. Habitually putting ones self before others is precisely the reason why this lockout was implemented. Because people JUST DON'T CARE if they are inconveniencing others. This is supposed to be a multi-player, cooperative game. That means there are other people here. People who deserve just as much as you do to enjoy the game and not have to sit through a 30 minute queue, followed by 15 minutes of "...finding new member" spam. Just to have someone drop out within 5 seconds anyway because it "wasn't the one they wanted".
    (6)
    Last edited by RakaMaimhov; 11-21-2014 at 11:10 PM. Reason: char limit, this aint twitter what's the deal?

  5. #35
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    We got the penalty once because of almost a comedy of errors, but it was deserved. The thing I love about this system is that duty's pop more often and we don't get the failed pop messages 95% of the time (for larger content) with these changes, I'm very happy.
    (1)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  6. #36
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zaft View Post
    If you're missing it three times, the problem is with you.
    As great as that sounds it really is not fair. The life of a DPS player in queue is either a busy one or a damn near unproductive one, and I say that as someone who primarily queues as a Tank. The problem is queue times, not players.

    It really is no one else but Square Enix's fault that no one wants to play a Tank (which makes any lengthy queue time issue their fault by association) because they contribute nothing to a group with the level of survivability afforded by the game's content and no adequate tradeoff of unnecessary survivability for damage.

    People always come up with their bullshit reasons for why they don't want to play a tank but put up with the same reasons playing their DPS when it simply comes down to the fact that they either do not like heavy armor classes/the archetype of the heavy armor classes available and prefer a character of a different class or that they do not find tanking fun or rewarding in any way shape or form.
    (0)
    Last edited by Delorean; 11-21-2014 at 11:34 PM.

  7. #37
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Delorean View Post
    It really is no one else but Square Enix's fault that no one wants to play a Tank (which makes any lengthy queue time issue their fault by association) because they contribute nothing to a group with the level of survivability afforded by the game's content and no adequate tradeoff of unnecessary survivability for damage.
    It's not SE's fault. It's an industry/genre thing. Unless a game is specifically designed to "break the triad" every game with a healer, tank, and DPS role will always have its population heavily skewed towards DPS. It's the "preferred" method for people to play, and there's no practical way to make them more appealing without diminishing the usefulness of the other two roles.
    But as for contributing nothing to a group...uhhh, I'd think holding hate and positioning the mobs so the paper thin DPS can do their jobs is a pretty hefty contribution. The problem is that the role's contribution is via mechanics and not super frenetic high damage. This is similar to the reason why we don't have a "control/utility" role and why its basically become abandoned in many games in favor of the trinity.
    (1)

  8. #38
    Player
    dayspring83's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    262
    Character
    E'lir Dayspring
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Laraul View Post

    I do not understand why this was added. People generally don't queue the duty finder, wait a few minutes and click withdrawl over and over again. When a player queues for a duty it's because they WANT to participate in one. I mean "DUH!". And I see no evidence this has had any impact on the number of withdrawls...
    Am I the only one who just assume this was a troll post? I thought this part made it pretty obvious...
    (1)

  9. #39
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Delorean View Post
    It really is no one else but Square Enix's fault that no one wants to play a Tank (which makes any lengthy queue time issue their fault by association) because they contribute nothing to a group with the level of survivability afforded by the game's content and no adequate tradeoff of unnecessary survivability for damage.
    This is a frankly bizarre statement to hear coming from someone with Marauder listed as their main class. With the possible exception of a few of the lowest level dungeons, pretty much all the instanced content in the game features mobs that will chew up and spit out non-tanks in short order. Tanks are a vital and necessary part of the team, particularly in endgame raids.

    While it's true that tanks are unattractive to people, and it's true that this is in part because they don't put out the big numbahs, it is not because they don't contribute. Another big factor turning people away is the onus of responsibility; many endgame battles and raids can be completed even if a DPS or even a healer dies on occasion. Things tend to get a lot harier if it's a tank that dies.

    Something definitely needed to be done to penalize players who were taking advantage of the queueing system to fish for cherry in-progress instances. The solution SE provided is an adequate one, if not ideal. (Me, I would've started by removing the "in-progress" information from the commencement window - there's no good reason why a queuer should need to know whether it's a partial run before they're placed into the instance! SE was practically begging for abuse by including this information in the commencement window.)
    (3)

  10. #40
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by LineageRazor View Post
    Something definitely needed to be done to penalize players who were taking advantage of the queueing system to fish for cherry in-progress instances.
    3 strikes per hour instead of day would've taken care of in-progress fishing just fine, without punishing anyone else.
    (1)

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