Quote Originally Posted by Delorean View Post
It really is no one else but Square Enix's fault that no one wants to play a Tank (which makes any lengthy queue time issue their fault by association) because they contribute nothing to a group with the level of survivability afforded by the game's content and no adequate tradeoff of unnecessary survivability for damage.
It's not SE's fault. It's an industry/genre thing. Unless a game is specifically designed to "break the triad" every game with a healer, tank, and DPS role will always have its population heavily skewed towards DPS. It's the "preferred" method for people to play, and there's no practical way to make them more appealing without diminishing the usefulness of the other two roles.
But as for contributing nothing to a group...uhhh, I'd think holding hate and positioning the mobs so the paper thin DPS can do their jobs is a pretty hefty contribution. The problem is that the role's contribution is via mechanics and not super frenetic high damage. This is similar to the reason why we don't have a "control/utility" role and why its basically become abandoned in many games in favor of the trinity.