Quote Originally Posted by Tonkra View Post
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I feel like we're on different contexts. That was more as an example, not a problem. I feel that some of the job have their own identities established just fine, whether it be through their skills, animations or both. I'm not seeing that with some of them, paladin and bard being the primary examples. And in the case of monk you mentioned, that's the pugilist stance, not monk. Do you feel that when you got to level 30, gained the new monk abilities at level 35, 40, 45, and 50, that your class is representative of a monk, or just a pugilist that a couple of tricks from a monk?

And I really hope that it'll be the case in Heavensward, for all classes because of the level cap increase. The last thing I want to see is them leaving current classes play exactly the way they do at a level 60 and not just have a 4th skill to their 1-2-3 combo, but rather something to give their job advancement an identity of it's own than being 3 extra skills added on.