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  1. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tonkra View Post
    ...
    -Every class (except for whm and blm, but we'd get into that) has their own weapon and thus an assortment of animations for their attacks. When it really boils down to it, they all have their unique animation. Ninja is the special exception in this that upon advancement from rogue they have a running/jumping unique to their job advancement; the other classes don't even get any aesthetic changes and it's just a name tacked onto them.

    -That's the same for lancers and pugilists having their own attack animations. This should be a given and I don't feel that we need to expand upon this. Though the aesthetic value behind some of them (specifically bard imo, as well as casting particles for BLM) could use some work.

    -But I can also argue something like that for other classes, especially gladiator and paladin (former being a sword and board pit fighter, former being in the ranks of the sultana's personal guard) The way I see it right now, our classes (gladiator, archer, conjurer, etc) are just learning tricks behind the job advancements (paladin, bard, white mage, etc) rather than being the job advancement. And this is especially the case I see for Bard and Paladin behind their lack luster ability addition.

    A ninja is different from a rogue, so I expect them to have some sort of aesthetic advancement to make them so. But before 2.4, we were in a position that I didn't mind it if ninja still retained rogue's running animation because no other class has that sort of treatment to match their job advancement (and that they probably didn't want to bother with it too, resources and scheduled plans yada yada).
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    Last edited by RiceisNice; 11-11-2014 at 06:24 AM.