Results 1 to 10 of 33

Hybrid View

  1. #1
    Player
    Sholah's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    174
    Character
    Delilah Jevhene
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Shioban View Post
    •9 Jobs.
    •5 Races.
    •2 Genders.

    That's up to 10 Animation Sets, over 9 Jobs. That's a total of...90 unique animation sets.

    I cannot even begin to stress how much work that would require.

    (/laugh)


    Even for the two new jobs that have been announced for 3.0 (possibly three?)

    That would be so far, under the assumption of 5-races, 2-genders a total of;

    •10 unique animation sets
    We already had all of these things in FFXI and 1.0. The only reason we don't now was to take stress off of the team during the switch to ARR. Now they have time, and all that cash shop money everyone claims will bring so much more to the game. So we should have these things back.
    (1)

  2. #2
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Sholah View Post
    We already had all of these things in FFXI and 1.0. The only reason we don't now was to take stress off of the team during the switch to ARR. Now they have time, and all that cash shop money everyone claims will bring so much more to the game. So we should have these things back.
    You didn't have race-specific battle-stances in 1.0.

    All races had the same animations, even casters shared the same animation sets.
    The casting animation in 1.23 was "Hold up to my head, then cast" for both WHM and BLM.

    Quote Originally Posted by Sholah View Post
    The only reason we don't now was to take stress off of the team during the switch to ARR.
    The ARR development team produced more unique animation sets than the 1.0 team did, and with greater variety. ARR's team were working under much tighter constraints and restrictions but the overall quantity and variety has been much better.
    (0)
    Last edited by Shioban; 11-11-2014 at 12:45 PM.