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  1. #24
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by RiceisNice View Post
    Again, I'm not talking about movement specifically. Hell I can't even imagine how to give them a new animation for movement. What I'm saying is that they need something to represent the job better, rather than being a gladiator/archer learning paladin/bard skills. This could come from some skills (WHM with holy, although that's only one skill, DRGs with jumps, ninjas with their overall aesthetics, warriors with implied fury and rage).

    and Monk also has his "wipping animation" while standing still, because it fits perfectly to his martial arts combat style too. Its not like that, that ninja is the only class with special animations.

    http://youtu.be/nwWuz9t_Yds?t=18s


    and the skills of monk are much more "over the top" like the skills of pugilist.. like dragoon gets the abillity to jump and to perform fire breath attacks.
    "Drg with jumps" etc.. well what else do you want for drg then? they are going to receive more skills in "Heavensward" due to cap increase. so they will differentiate even more to their base class. Additionally its already like that, that conjurer already uses skills that imply the typical Final Fantasy White Mage.. such as "Vita", which is clearly a skill of a Final Fantasy White Mage etc.


    Thats why many people complained to remove the existing base classes, just having the jobs. because the base classes are almost their jobs from lv 1 on.. this class system is a relic from version 1.0.... for ARR they patched these classes almost like that that they fit to the typical final fantasy jobs which they become at lv 30. so..
    in 1.0. the conjurer had skills such as fire, thunder, ice... which a conjurer in ARR does not have anymore.
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    Last edited by Tonkra; 11-11-2014 at 07:03 AM.