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  1. #11
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Whatever they do, they need to adjust the older classes skill timings. I've tried rogue and the skill effect seems to take effect after you press the button, NOT after the animation finishes like the majority of the older class skills. Halone and BB damage and effect should pop out on the first swing, not the as the last hit finishes for example.
    (0)

  2. #12
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by RiceisNice View Post
    -Every class (except for whm and blm, but we'd get into that) has their own weapon and thus an assortment of animations for their attacks. When it really boils down to it, they all have their unique animation. Ninja is the special exception in this that upon advancement from rogue they have a running/jumping unique to their job advancement the other classes don't even get any aesthetic changes and it's just a name tacked onto them.
    Yes... because ninja is somethin special.. Ninja lives from its aesthetical movements... when you think of all martial arts movies from asia, where ninjas do appear..

    so its in my opinion uncomparable .. how do you want a white mage to walk? seriously.
    or how should a paladin move? right... because paladin, warrior dont have any iconic movements like a ninja has...


    And yes.. a warrior with a drawn 2H axe runs completely different than a dragoon or what so ever.



    i remember in DAOC... where the class "Vampyr" (which goes beyond a class) was floating over the ground... other movements were race specific.
    why did they do this? because they thought, floating over the ground is linked iconicly to vampires...

    the same SE thought, when implementing iconic movement to ninja as well. But a typical fighter class such as warrior dont need a sort of "exclusive" movement animation.. for what? the running animation for ninja is first: iconic.. and emphasizes the doctrine of ninjutsu and the agility of the class as well.
    (0)
    Last edited by Tonkra; 11-11-2014 at 06:39 AM.

  3. #13
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Gardes View Post
    Whatever they do, they need to adjust the older classes skill timings. I've tried rogue and the skill effect seems to take effect after you press the button, NOT after the animation finishes like the majority of the older class skills. Halone and BB damage and effect should pop out on the first swing, not the as the last hit finishes for example.
    Would definitely love for them to do this, or at least keep it consistent (one way or another). If they all made it change to be similar to rogues', there'd be less issues with animation lock.

    ...Or at least make that be the case for buffs like HG/Holmygang, and weaponskills still go for their full animation...

    Quote Originally Posted by Tonkra View Post
    Yes... because ninja is somethin special.. Ninja lives from its aesthetical movements... when you think of all martial arts movies from asia, where ninjas do appear..
    so its in my opinion uncomparable .. how do you want a white mage to walk? seriously.
    And yes.. a warrior with a drawn 2H axe runs completely different than a dragoon or what so ever.
    What I'm saying is that in the WHM's case, they need to be given something that passes them off as a white mage, not as a conjurer that uses white mage skills, not necessarily an animation change to do that. Though to be honest, I don't care about WHMs since I don't play them, but the paladin and bard aspect of the job advancement imo just feels lack luster.

    The point I'm getting at is that ninja shouldn't have special emphasis on their aesthetics simply for being ninja. That's class bias for design and it can slide out of control very easily for both player perception and development.
    (0)
    Last edited by RiceisNice; 11-11-2014 at 06:39 AM.

  4. #14
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Shioban View Post
    9 Jobs.
    5 Races.
    2 Genders.

    That's up to 10 Animation Sets, over 9 Jobs. That's a total of...90 unique animation sets.

    I cannot even begin to stress how much work that would require.

    (/laugh)
    XI did it, even if it was only for weapon skills and auto attack/weapon stance. I guess after 12 years the the standards for work have gone down rather than up.
    (1)

  5. #15
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by RiceisNice View Post

    The point I'm getting at is that ninja shouldn't have special emphasis on their aesthetics simply for being ninja.

    I strongly disagree, because i dont see "special" movement animations for paladin and bard. First they dont have any iconic movements.
    Their uniqueness comes from their combat skills. For White Mage these are spells like holy etc.

    Ninja moves just differently when he draws his weapon, which means: being in combat.
    Which means... that ninja movement is part of their combat style/martial arts.. paladin, warriors etc. dont have iconic movements which are part of their combat skills.
    (0)
    Last edited by Tonkra; 11-11-2014 at 06:53 AM.

  6. #16
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tonkra View Post
    I strongly disagree, because i dont see "special" movement animations for paladin and bard. First they dont have any iconic movements.
    Their uniqueness comes from their combat skills. For White Mage these are spells like holy etc.

    Ninja moves only differently when he draws his weapon. Being in combat. Because that ninja movement is part their combat style..
    Again, I'm not talking about movement specifically. Hell I can't even imagine how to give them a new animation for movement. What I'm saying is that they need something to represent the job better, rather than being a gladiator/archer learning paladin/bard skills. This could come from some skills (WHM with holy, although that's only one skill, DRGs with jumps, ninjas with their overall aesthetics, warriors with implied fury and rage).

    Even if they have unique combat skills, it does a pretty poor job of depicting the ideology of the job itself (especially bard who gets...rain of death...) Sure you get oaths and songs, but you just use it and they're bygones. And hell, songs isn't even exclusive to bard considering archers can learn swiftsong.

    Plus the whole "movement is part of their combat" style is really pushing it...considering that they have little to no positional compared to monks or even dragoons.
    (0)

  7. #17
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by RiceisNice View Post
    Again, I'm not talking about movement specifically. Hell I can't even imagine how to give them a new animation for movement. What I'm saying is that they need something to represent the job better, rather than being a gladiator/archer learning paladin/bard skills. This could come from some skills (WHM with holy, although that's only one skill, DRGs with jumps, ninjas with their overall aesthetics, warriors with implied fury and rage).

    and Monk also has his "wipping animation" while standing still, because it fits perfectly to his martial arts combat style too. Its not like that, that ninja is the only class with special animations.

    http://youtu.be/nwWuz9t_Yds?t=18s


    and the skills of monk are much more "over the top" like the skills of pugilist.. like dragoon gets the abillity to jump and to perform fire breath attacks.
    "Drg with jumps" etc.. well what else do you want for drg then? they are going to receive more skills in "Heavensward" due to cap increase. so they will differentiate even more to their base class. Additionally its already like that, that conjurer already uses skills that imply the typical Final Fantasy White Mage.. such as "Vita", which is clearly a skill of a Final Fantasy White Mage etc.


    Thats why many people complained to remove the existing base classes, just having the jobs. because the base classes are almost their jobs from lv 1 on.. this class system is a relic from version 1.0.... for ARR they patched these classes almost like that that they fit to the typical final fantasy jobs which they become at lv 30. so..
    in 1.0. the conjurer had skills such as fire, thunder, ice... which a conjurer in ARR does not have anymore.
    (0)
    Last edited by Tonkra; 11-11-2014 at 07:03 AM.

  8. #18
    Player
    Recaldy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    They better make good animations for the new abilities or rework the ones we have now. Ninja stands out in terms of quality far more than the mediocre animations we have now.
    (0)

  9. #19
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Recaldy View Post
    They better make good animations for the new abilities or rework the ones we have now. Ninja stands out in terms of quality far more than the mediocre animations we have now.
    he just stands out, because he has that iconic running animation.. which a ninja should have..

    and since when are the combat skills better than from e.g. monk?

    http://youtu.be/q2RghB8r4tA?t=1m1s
    (0)

  10. #20
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tonkra View Post
    ...
    I feel like we're on different contexts. That was more as an example, not a problem. I feel that some of the job have their own identities established just fine, whether it be through their skills, animations or both. I'm not seeing that with some of them, paladin and bard being the primary examples. And in the case of monk you mentioned, that's the pugilist stance, not monk. Do you feel that when you got to level 30, gained the new monk abilities at level 35, 40, 45, and 50, that your class is representative of a monk, or just a pugilist that a couple of tricks from a monk?

    And I really hope that it'll be the case in Heavensward, for all classes because of the level cap increase. The last thing I want to see is them leaving current classes play exactly the way they do at a level 60 and not just have a 4th skill to their 1-2-3 combo, but rather something to give their job advancement an identity of it's own than being 3 extra skills added on.
    (1)

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