In 2.4 we saw the introduction of one of the most awaited classes/jobs in FFXIV, Rogue/Ninja. The animations, look, and feel of the job are top notch. (Granted people will still complain about it.) Looking forward to 3.0 a question comes to my mind. How will the new old/jobs look in terms of skill animations, running, and jumping?
-Running-
Ninja has unique running style. What does this imply? If they introduce a job like Samurai in 3.0 and they are running, will they be expected to enter the “classic samurai” running stance? Will Dark Knight run across the field dragging their heavy sword?
Examples:
1. Katana to the side running hunched down (similar to ninja)
2. Great Sword somewhat dragging on the ground as they are running across the field.
3. Paladin would be running with their shield in front of them and their sword in a position to stab.
-Jumping-
Not much to say here it would really depend on the job because I can’t expect each job to have a special jump.
-Skill Animations-
This is where a bigger issue comes to mind. Rogue and Ninja have over the top animations. Compare it to the basic animations of say Dragoon, Paladin, and Warrior. It feels like something is lacking in them and it isn’t because they aren’t flashy. They just don’t seem to bring out the personality of the job.
-Conclusion-
TLDR: With detail put into Ninja we can only expect SE to continue doing the same quality of work for future jobs. However, will they do it or will they be lazy? We must consider this a new standard they have set for themselves and urge them to continue doing this for future jobs. On a side note we should also urge them to rework/improve the “personality” and animations of jobs released pre 2.4