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  1. #31
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    The animations we have on our older Jobs are leftovers from XIV 1.0. The QQ about differences between XIV and XIV ARR is already high enough without adding in "Waaah my DRG doesnt stab things like it used to!

    You are right about the ROG/NIN setting a new standard. They really outdid themselves on animation quality for them.
    And quite rightly, i expect new jobs to be at least as good as the NIN is.
    I enjoy the 2.0 job animations, they're all different enough to give personality to that Job. Especially the MRD/PLD difference, The audio difference alone brings out the personality for them.

    Quote Originally Posted by RiceisNice View Post
    Which way? Veno bite, Straight shot, blunt arrow or auto attack? Or perhaps a shot where you string your bow slowly, like you do with heavy shot, bloodletter, misery's end?

    ...yeah our bow animations are also pretty limited, only particle effects.
    I agree that Bard animations are pretty limited, but to be fair to SE here, theres only 1 way to shoot a bow, lol.
    That said, there are some cool animations for it, usually in the way of movement/stance prior to shooting.
    They could do more with BRD for sure, the basic rotation is the worst rotation in the game. Even BLMs have more consideration.
    I'd very much love for them to redo the BRD to have a multi combo like every other DoW does.
    (0)
    Last edited by Sylve; 11-11-2014 at 03:09 PM.

  2. #32
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    I am glad I have many responses here with a similar thought processes. Though I do not want them to spend too much development time touching up old jobs. I do feel they should revisit them in the future to bring them up to the new "standard"
    (0)

  3. #33
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sylve View Post
    ...

    -There is more than one way to swing a sword (practical or not), just as there is more than one way to shoot a bow (again, practical or not). Windbite for example. Granted they'd probably make us slide even more since it'd involve animating the entire body rather than just the waist-up...but honestly all of the melee (ninja included) slides that I really don't mind it tbh.

    -To be fair, I'm fine with the way they handled BRD rotation. It'd be rehashing what we already have if we made them work on a 1-2-3 combo mechanic like DRG. BRDs are a bit different in that they have to upkeep their buffs/debuffs, as well as keeping an eye on their resets. Not to say I wouldn't mind another archer-job advancement to focus more on straight-up damage output at the cost of mobility, something like a turret-mode (having cast times for shots, or the aforementioned combo.) One example that I think was really pulled off well was WoW's hunter; Steady/cobra shot are channeled abilties that cost no focus (TP) but instead generates it, while you have access to instant cast shots (which have no cooldown) that costs focus (TP). It wouldn't work too well in the current design of FFXIV, but it's an idea that can be built upon.

    It's just in my end is that archer isn't just lacking aesthetically, but bard in general is, especially in regards to being a bard.

    Quote Originally Posted by Mardel View Post
    I am glad I have many responses here with a similar thought processes. Though I do not want them to spend too much development time touching up old jobs. I do feel they should revisit them in the future to bring them up to the new "standard"
    Within the scope of discussion in this topic though, they should revisit older jobs when they get a chance just so they don't seem outdated compared to new releases. But yes, I'd still rather have a functional gameplay beyond all else.
    (0)

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