Watching BRD animations (used to main BRD for about 6 months in ARR) makes you wonder how they can hit the side of a barn! alaways jigging the bow when firing XD-That's the same for lancers and pugilists having their own attack animations. This should be a given and I don't feel that we need to expand upon this. Though the aesthetic value behind some of them (specifically bard imo, as well as casting particles for BLM) could use some work.
Which way? Veno bite, Straight shot, blunt arrow or auto attack? Or perhaps a shot where you string your bow slowly, like you do with heavy shot, bloodletter, misery's end?
...yeah our bow animations are also pretty limited, only particle effects.
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