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  1. #1
    Player
    RiceisNice's Avatar
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    Jul 2014
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    Flo Fyloord
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    Famfrit
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    Machinist Lv 80
    I would love for them to revisit older classes; the worse thing you can do is leave them behind and outdated aesthetically. The fact they make it so rogue and ninja (within the same job/class advancement) has different animation is already going out of their way to design more for a class. Not that is a bad thing, but again we don't want them forgetting the classes/jobs that already exist because that can easily spiral out of control.

    The way to word the question is "How do you make it look like each class has their own identity, just by looking at how they run?" I don't necessarily make them have drastically different running animation, but I really wouldn't mind having different ones for the classes that use two hands for a weapon (warriors, bards and dragoons) or having some difference between monk and paladin (and by extension...all the DoH/DoL classes)
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  2. #2
    Player
    Tonkra's Avatar
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    May 2011
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    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by RiceisNice View Post
    I would love for them to revisit older classes; the worse thing you can do is leave them behind and outdated aesthetically. The fact they make it so rogue and ninja (within the same job/class advancement) has different animation is already going out of their way to design more for a class. Not that is a bad thing, but again we don't want them forgetting the classes/jobs that already exist because that can easily spiral out of control.

    well i think a conjurer or thaumaturge dont need extra running animations... ninja for me is somethin special due to ninjas combat style lives from the aesthetical factor very much. as for white mage it doesnt..

    additionally each mage class has their own casting animation.. conjurers have different stances than thaumaturges, arcanists etc.. so i wouldnt say its a ninja only thing.


    As for the older classes.. they receive new skills in "Heavensward", too. due to level cap increase. so i think that also the old job classes receive a small "revamp" in the very first expansion.
    each classes already have their own battle stances. though they dont have their own running animation. but i also think that it isnt needed as for classes like PLD, brd etc... rogue also does not has its own running animations (although its a new class)... because they dont move as agile as ninjas do..

    ninjas are some kind of special thing
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    Last edited by Tonkra; 11-11-2014 at 06:00 AM.

  3. #3
    Player
    RiceisNice's Avatar
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    Flo Fyloord
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    Famfrit
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    Machinist Lv 80
    Quote Originally Posted by Tonkra View Post
    ...
    -Every class (except for whm and blm, but we'd get into that) has their own weapon and thus an assortment of animations for their attacks. When it really boils down to it, they all have their unique animation. Ninja is the special exception in this that upon advancement from rogue they have a running/jumping unique to their job advancement; the other classes don't even get any aesthetic changes and it's just a name tacked onto them.

    -That's the same for lancers and pugilists having their own attack animations. This should be a given and I don't feel that we need to expand upon this. Though the aesthetic value behind some of them (specifically bard imo, as well as casting particles for BLM) could use some work.

    -But I can also argue something like that for other classes, especially gladiator and paladin (former being a sword and board pit fighter, former being in the ranks of the sultana's personal guard) The way I see it right now, our classes (gladiator, archer, conjurer, etc) are just learning tricks behind the job advancements (paladin, bard, white mage, etc) rather than being the job advancement. And this is especially the case I see for Bard and Paladin behind their lack luster ability addition.

    A ninja is different from a rogue, so I expect them to have some sort of aesthetic advancement to make them so. But before 2.4, we were in a position that I didn't mind it if ninja still retained rogue's running animation because no other class has that sort of treatment to match their job advancement (and that they probably didn't want to bother with it too, resources and scheduled plans yada yada).
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    Last edited by RiceisNice; 11-11-2014 at 06:24 AM.

  4. #4
    Player
    Tonkra's Avatar
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    May 2011
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    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by RiceisNice View Post
    -Every class (except for whm and blm, but we'd get into that) has their own weapon and thus an assortment of animations for their attacks. When it really boils down to it, they all have their unique animation. Ninja is the special exception in this that upon advancement from rogue they have a running/jumping unique to their job advancement the other classes don't even get any aesthetic changes and it's just a name tacked onto them.
    Yes... because ninja is somethin special.. Ninja lives from its aesthetical movements... when you think of all martial arts movies from asia, where ninjas do appear..

    so its in my opinion uncomparable .. how do you want a white mage to walk? seriously.
    or how should a paladin move? right... because paladin, warrior dont have any iconic movements like a ninja has...


    And yes.. a warrior with a drawn 2H axe runs completely different than a dragoon or what so ever.



    i remember in DAOC... where the class "Vampyr" (which goes beyond a class) was floating over the ground... other movements were race specific.
    why did they do this? because they thought, floating over the ground is linked iconicly to vampires...

    the same SE thought, when implementing iconic movement to ninja as well. But a typical fighter class such as warrior dont need a sort of "exclusive" movement animation.. for what? the running animation for ninja is first: iconic.. and emphasizes the doctrine of ninjutsu and the agility of the class as well.
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    Last edited by Tonkra; 11-11-2014 at 06:39 AM.

  5. #5
    Player
    Sapphic's Avatar
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    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by RiceisNice View Post
    -That's the same for lancers and pugilists having their own attack animations. This should be a given and I don't feel that we need to expand upon this. Though the aesthetic value behind some of them (specifically bard imo, as well as casting particles for BLM) could use some work.
    Watching BRD animations (used to main BRD for about 6 months in ARR) makes you wonder how they can hit the side of a barn! alaways jigging the bow when firing XD
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  6. #6
    Player
    RiceisNice's Avatar
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    Flo Fyloord
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    Famfrit
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    Machinist Lv 80
    Quote Originally Posted by Sapphic View Post
    Watching BRD animations (used to main BRD for about 6 months in ARR) makes you wonder how they can hit the side of a barn! alaways jigging the bow when firing XD
    Which way? Veno bite, Straight shot, blunt arrow or auto attack? Or perhaps a shot where you string your bow slowly, like you do with heavy shot, bloodletter, misery's end?

    ...yeah our bow animations are also pretty limited, only particle effects.
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