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  1. #1
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Shioban View Post
    9 Jobs.
    5 Races.
    2 Genders.

    That's up to 10 Animation Sets, over 9 Jobs. That's a total of...90 unique animation sets.

    I cannot even begin to stress how much work that would require.

    (/laugh)
    XI did it, even if it was only for weapon skills and auto attack/weapon stance. I guess after 12 years the the standards for work have gone down rather than up.
    (1)

  2. #2
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Prototype909 View Post
    XI did it, even if it was only for weapon skills and auto attack/weapon stance. I guess after 12 years the the standards for work have gone down rather than up.
    Pretty much that.
    FFXI had much more breathing room for development than FFXIV:ARR did.

    With only around two years to completely rebuild the game from scratch, even with more convenient and efficient ways of creating most assets there was still a helluvalot to do.

    Almost all of the animations used in the game now are motion captured (as far as I can tell), with very few being key-framed by hand.

    Quote Originally Posted by abzoluut View Post
    They did an amazing job with NIN! I would find it rather disappointing when new jobs don't get that unique feel. I do hope they will give the current jobs a unique running animation.
    The only reason the new job got a unique animation set was simply due to the increased movement speed, and the fact that it's a Ninja trope.
    (0)
    Last edited by Shioban; 11-11-2014 at 08:41 AM.

  3. #3
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Prototype909 View Post
    XI did it, even if it was only for weapon skills and auto attack/weapon stance. I guess after 12 years the the standards for work have gone down rather than up.
    The amount of content they had to push out the door for 2.0 (on a new game engine no less) was far more important than making sure each race and gender had their own unique animation sets. So yes, standards and development time may have gone down for animations, but it freed up the developers hands to work on what was more important to the release of the game after the 1.0 flopped. Because, you know, they worked on content for 1.XX while they built 2.0 from the ground up.
    (0)
    Last edited by File2ish; 11-11-2014 at 08:23 AM. Reason: Had a bunch of rambling, decided it wasn't worth it to post paragraphs of stuff.