

XI did it, even if it was only for weapon skills and auto attack/weapon stance. I guess after 12 years the the standards for work have gone down rather than up.
Pretty much that.
FFXI had much more breathing room for development than FFXIV:ARR did.
With only around two years to completely rebuild the game from scratch, even with more convenient and efficient ways of creating most assets there was still a helluvalot to do.
Almost all of the animations used in the game now are motion captured (as far as I can tell), with very few being key-framed by hand.
The only reason the new job got a unique animation set was simply due to the increased movement speed, and the fact that it's a Ninja trope.
Last edited by Shioban; 11-11-2014 at 08:41 AM.


The amount of content they had to push out the door for 2.0 (on a new game engine no less) was far more important than making sure each race and gender had their own unique animation sets. So yes, standards and development time may have gone down for animations, but it freed up the developers hands to work on what was more important to the release of the game after the 1.0 flopped. Because, you know, they worked on content for 1.XX while they built 2.0 from the ground up.
Last edited by File2ish; 11-11-2014 at 08:23 AM. Reason: Had a bunch of rambling, decided it wasn't worth it to post paragraphs of stuff.
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