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  1. #11
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Audacity View Post
    This pretty much. Take a look at turn 5. A fight that has 20% echo, access to gear with 20 ilevels above the original cap and it's unlocked so friends that have beaten it can help you and yet people still complain that it's too hard and they can't beat it.
    But, you know what makes T5 "hard"? It's the randomness of Twisters and the Knights. Sure, you can focus Target Twin BUT, just because you know Twisters are coming doesn't mean you know WHERE they will land. lol Could be you. Could be player NEXT to you. Could be over on the other side of the arena. Dreads? Same thing. Targets you. Targets whomever. THAT makes it "hard". Personally, while frustrating, to me, it's the BEST part of that fight.

    Quote Originally Posted by silentwindfr View Post
    i feel i haven't the same definition of hard than most people then, i don't find insta-gib skill of monster hard... i found it lazy. what it's hard it when a player get hit and are left with barely enough for survive anything behind, healer will need to heal him, means less healing on the tank, means more jobs for the healer.

    actually the trouble of the high end raid of FF14 is the fact that it's not really raiding, it's dancing, we don't play with the other we are doing synchronized dance together. that quite different. a fight need to be more chaotic, less organized like they are right now. a good example of fight is the boss at the end of stone vigil, where you know what can do the boss, but never know what it will do. you need to react and adapt at the situation. this is raiding!
    Boring in Red. Exciting and random in green. And, this issue HAS been brought to the Devs' attention. The problem is, according to them, it's difficult to achieve AND be balanced. True or not? I have no idea. I don't program/code for games. However, it IS what is needed in this game.

    I laughed at the booing as well. Yes, I'm being an ass because I don't want it any "harder" or "easy mode". Just leave it. If you can't find a PUG to beat BCoB or SCoB or FCoB, then make you own damn static. The fact they will not be forcing people to do ANY of the coils in 3.0 I feel is cheap. If you're not going to let them have the same experience WE ALL HAD, why even have it in the game?

    I started XI 4 years after it launched. Nothing was "removed" from the game. I was forced to go through the same experiences that everyone who got in in 2002 experienced. And I'm glad I did. Why take that away from new players? Yoshi's reasoning makes no sense to me. And that's fine. That's my opinion but, I don't think that's a wise one on his/SE's part.
    (3)
    Last edited by Geesus; 10-21-2014 at 12:51 AM.