i feel i haven't the same definition of hard than most people then, i don't find insta-gib skill of monster hard... i found it lazy. what it's hard it when a player get hit and are left with barely enough for survive anything behind, healer will need to heal him, means less healing on the tank, means more jobs for the healer.

actually the trouble of the high end raid of FF14 is the fact that it's not really raiding, it's dancing, we don't play with the other we are doing synchronized dance together. that quite different. a fight need to be more chaotic, less organized like they are right now. a good example of fight is the boss at the end of stone vigil, where you know what can do the boss, but never know what it will do. you need to react and adapt at the situation. this is raiding!