So what are they gonna nerf in there? or did they just say they will nerf it whitout giving any detaled information?
So what are they gonna nerf in there? or did they just say they will nerf it whitout giving any detaled information?
Hey im just sayin, we were doin that while not even beein ilvl100 back in the days. Real difficulty in Coils is havin people that are at the same level of adaptation as a 8 men group, mainly.T6 at i110 is a joke since you can skip the entire last phase and just DPS. Getting the person with honey eaten is the hardest part.
Mechanics are all about timing just like in any other raid content in any mmo ... and how you can bypass that
Last edited by Sygmaelle; 10-21-2014 at 03:46 AM.
If it's just an echo buff then I wouldn't mind it too much. Echo won't save you from the one-shot mechanics. But if ease up the mechanics to just make them ignorable then that's no good.
BS mechanics that punish you for even a tiny .1 second of lag is not the same as being difficult.
Raids do not need ludicrous mechanics that one-hit people and wipe groups to be hard. Anyone that thinks this is so has not raided in the old EQ or WoW days. THOSE were fun, challenging, and overall difficult raids. The little 8-man content here that makes up for actual difficulty by putting in one-hitting mechanics that require a syncronized dance routine are a joke.
When I first heard they were giving us the Crystal Tower stuff and that it would be 24-man, I got so excited...but they let me down by making it baby-simple to do.
For a second I had to check if I was reading WoW forums for mistake.
I don't know if you guys have experience with other MMOs but all I can say is:
"SCoB is past, time to move on and let the kids play on it".
There is nothing we can do about it. When the FCoB arrives everything will be old content also known as "the kids kindergarten" where casual players (that pays the server expenses) without time for waiting 1h on PF or cant compromise with a static group can have a feel of what the "grown up guys" have been doing.
It's just the natural ways of things. No amount of crying on forums will change that.
Raiders will be players focused on high-end content, if you haven't completed yet it's because you arrived started doing it too late or you are not as 1337 as you thought.
Last edited by Oglaf; 10-21-2014 at 12:20 AM.
These battles need to be easier to understand either by better game design or with tutorials (or both). Having a different procedure and half a dozen unique mechanics (some of which make no logical sense) for each and every fight is not fun, it's just annoying.
So far in my opinion:
FFXI's bosses > FFXIV's bosses



These battles need to be easier to understand either by better game design or with tutorials (or both). Having a different procedure and half a dozen unique mechanics (some of which make no logical sense) for each and every fight is not fun, it's just annoying.
So far in my opinion:
FFXI's bosses > FFXIV's bosses
I mean, I don't know that the ol' "stand on the paw, avoid the back of the monster" cut and paste strategy of most pre-ToAU bosses is the answer either.
Those boss fights were almost all tank and spank with very few exceptions. The player strategies were also wackier than what ffxiv expects us to do. Did you really think healers logging out mid fight to reset hate was right? Or a monk doing nothing but boosting for five minutes and joining the alliance to do one chi blast was right? I don't.These battles need to be easier to understand either by better game design or with tutorials (or both). Having a different procedure and half a dozen unique mechanics (some of which make no logical sense) for each and every fight is not fun, it's just annoying.
So far in my opinion:
FFXI's bosses > FFXIV's bosses
False. A large amount of people were casuals and people who never ran coil or only pugged a bit. Every line I was in I would strike up conversations with people about this stuff. The ONLY thing it did was take a cross section of the community that could afford it. Don't categorize people like that if you weren't there. It was hardly a con full of people in statics. You don't have to be dedicated or hardcore to go geek out with your friends at a con.And sorry to say, but people going to Fan festivals are hardly the huge "I play to relax" majority of players. they are mostly dedicated players, with numerous good players among them, lots of them tackling Coil already or at least trying.
Last edited by Tiggy; 10-21-2014 at 12:41 AM.



Oh man, I totally forgot about people logging out to reset hate.Those boss fights were almost all tank and spank with very few exceptions. The player strategies were also wackier than what ffxiv expects us to do. Did you really think healers logging out mid fight to reset hate was right? Or a monk doing nothing but boosting for five minutes and joining the alliance to do one chi blast was right? I don't.
You're right, there were quirky aspects. I guess I just appreciate how approachable the fights were while still being a challenge.Those boss fights were almost all tank and spank with very few exceptions. The player strategies were also wackier than what ffxiv expects us to do. Did you really think healers logging out mid fight to reset hate was right? Or a monk doing nothing but boosting for five minutes and joining the alliance to do one chi blast was right? I don't.
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