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  1. #1
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    That what happen when you want to make sure all the noobs/casual players can get it done. Also for the new players who may join or return in 2.4 and wants to catch up and play with friends. I think this is how Yoshi-p want to set this game i bet when 3.0 is release the first set of endgame would be hard then 3+month later add new set of it and everything in 3.0 would be easy.
    (4)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  2. #2
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i feel i haven't the same definition of hard than most people then, i don't find insta-gib skill of monster hard... i found it lazy. what it's hard it when a player get hit and are left with barely enough for survive anything behind, healer will need to heal him, means less healing on the tank, means more jobs for the healer.

    actually the trouble of the high end raid of FF14 is the fact that it's not really raiding, it's dancing, we don't play with the other we are doing synchronized dance together. that quite different. a fight need to be more chaotic, less organized like they are right now. a good example of fight is the boss at the end of stone vigil, where you know what can do the boss, but never know what it will do. you need to react and adapt at the situation. this is raiding!
    (14)

  3. #3
    Player
    TeaTimeBear's Avatar
    Join Date
    Sep 2013
    Posts
    939
    Character
    Denevieve Nebilim
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Even after nerfing people will still be stuck.
    (10)

  4. #4
    Player
    Audacity's Avatar
    Join Date
    Jan 2014
    Posts
    65
    Character
    Fear Audacity
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TeaTimeBear View Post
    Even after nerfing people will still be stuck.
    This pretty much. Take a look at turn 5. A fight that has 20% echo, access to gear with 20 ilevels above the original cap and it's unlocked so friends that have beaten it can help you and yet people still complain that it's too hard and they can't beat it.
    (6)

  5. #5
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Audacity View Post
    This pretty much. Take a look at turn 5. A fight that has 20% echo, access to gear with 20 ilevels above the original cap and it's unlocked so friends that have beaten it can help you and yet people still complain that it's too hard and they can't beat it.
    But, you know what makes T5 "hard"? It's the randomness of Twisters and the Knights. Sure, you can focus Target Twin BUT, just because you know Twisters are coming doesn't mean you know WHERE they will land. lol Could be you. Could be player NEXT to you. Could be over on the other side of the arena. Dreads? Same thing. Targets you. Targets whomever. THAT makes it "hard". Personally, while frustrating, to me, it's the BEST part of that fight.

    Quote Originally Posted by silentwindfr View Post
    i feel i haven't the same definition of hard than most people then, i don't find insta-gib skill of monster hard... i found it lazy. what it's hard it when a player get hit and are left with barely enough for survive anything behind, healer will need to heal him, means less healing on the tank, means more jobs for the healer.

    actually the trouble of the high end raid of FF14 is the fact that it's not really raiding, it's dancing, we don't play with the other we are doing synchronized dance together. that quite different. a fight need to be more chaotic, less organized like they are right now. a good example of fight is the boss at the end of stone vigil, where you know what can do the boss, but never know what it will do. you need to react and adapt at the situation. this is raiding!
    Boring in Red. Exciting and random in green. And, this issue HAS been brought to the Devs' attention. The problem is, according to them, it's difficult to achieve AND be balanced. True or not? I have no idea. I don't program/code for games. However, it IS what is needed in this game.

    I laughed at the booing as well. Yes, I'm being an ass because I don't want it any "harder" or "easy mode". Just leave it. If you can't find a PUG to beat BCoB or SCoB or FCoB, then make you own damn static. The fact they will not be forcing people to do ANY of the coils in 3.0 I feel is cheap. If you're not going to let them have the same experience WE ALL HAD, why even have it in the game?

    I started XI 4 years after it launched. Nothing was "removed" from the game. I was forced to go through the same experiences that everyone who got in in 2002 experienced. And I'm glad I did. Why take that away from new players? Yoshi's reasoning makes no sense to me. And that's fine. That's my opinion but, I don't think that's a wise one on his/SE's part.
    (3)
    Last edited by Geesus; 10-21-2014 at 12:51 AM.

  6. #6
    Player
    Audacity's Avatar
    Join Date
    Jan 2014
    Posts
    65
    Character
    Fear Audacity
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Geesus View Post
    But, you know what makes T5 "hard"? it's the randomness of Twisters and the Knights. Sure, you can focus Target Twin BUT, just because you know Twisters are coming doesn't mean you know WHERE they will land. lol Could be you. Could be player NEXT to you. Could be over on the other side of the arena. Dreads? Same thing. Targets you. Targets whomever. THAT makes it "hard". Personally, while frustrating, to me, it's the BEST part of that fight.
    All players react to twisters so it doesn't matter where they land, dreads you just lethargy and stun and they go down quickly now anyway.
    (2)

  7. #7
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Audacity View Post
    All players react to twisters so it doesn't matter where they land, dreads you just lethargy and stun and they go down quickly now anyway.
    Oh. I know how it works lol. The point I was making was the randomness. not whether it was hard or not. and yes, everyone reacts but it's still random. Dive bombs you KNOW you have to move every time you hear/see the mark for them. Twisters, Dreads, you have no idea where they will be or who they will target. That was the point I was making.
    (0)

  8. #8
    Player
    Raxion's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    This just in: Fights are easy when you learn them!

    Most people are stuck on content due to lack of time, lack of fight knowledge, or the inability to find a competent group. There are very few players in this game that are just so bad that they can't execute a fight's mechanics, even after they know what to do. Those players usually choose not to raid on their own, as well. If SE tones down a few of SCoB's mechanics a bit, it just might help the stuck players finally get past what's holding them back.

    As for the players that are currently clearing coil every week, it really won't matter to us anymore when 2.4 is released. We'll be working on Final Coil by then. I'm all about being ahead of the game, but there's really no point in permanently locking slower players behind content that is 2+ patches old, just because you did it while it was hard.
    (29)

  9. #9
    Player SinisterIsBack's Avatar
    Join Date
    Aug 2014
    Posts
    180
    Character
    Ardon Voltaire
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Oh Im not saying I care about them toning down some of the fights at all. I would love a T9 tone down to make it faster to farm for my alt which has all 50's that need lots of gear lol.

    Im just saying that the mechanics in the fights aren't hard.
    (0)

  10. #10
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by SinisterIsBack View Post
    Im just saying that the mechanics in the fights aren't hard.
    juggling 3 beanbags isn't hard either. Singing isn't hard. Try doing them together
    (5)

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