I had to chuckle a bit, don't think they were expecting that. Though I agree with one of the audience members who yelled out "coil is suppose to be hard".



			
			
				I had to chuckle a bit, don't think they were expecting that. Though I agree with one of the audience members who yelled out "coil is suppose to be hard".
The worst part about it is, its not even hard. Learning the fights is hard but once you learn them, its cake mode.
Is that why every week I see bad pugs after bad pugs on it? I'm not taking any side on this discussion but lets not say is cakewalk because is not. Is not one or two that had problems with it, is the vast majority I've pugged with. It cannot be just my extremely bad luck.
Sure you get the occasional one shots but in general the fights are hard and I like it that they are like that. Now echo and gear may make them easier in the future but I don't see how they would help on t7 to be honest when people will just keep stoning each other. 20fi more hp doesn't really make any difference to those mechanisms.
Mechanically the fights are very simple, just because pugs are bad does not mean the content is hard.Is that why every week I see bad pugs after bad pugs on it? I'm not taking any side on this discussion but lets not say is cakewalk because is not. Is not one or two that had problems with it, is the vast majority I've pugged with. It cannot be just my extremely bad luck.
Sure you get the occasional one shots but in general the fights are hard and I like it that they are like that. Now echo and gear may make them easier in the future but I don't see how they would help on t7 to be honest when people will just keep stoning each other. 20fi more hp doesn't really make any difference to those mechanisms.
There is never more than one or two mechanics taking place at once, and even then they're generally things like "move now" or "turn away from party members" or "run to this tower".
When broken down the mechanics in the fights are very simple, the fact people manage to screw these up is a failure on the players part, not the developers for making it too "hard"
Seriously do not over-exaggerate so much. Very simple, cakewalk, total joke, just 3 out of 6 comments I saw here. You cannot have a serious discussion when you people do this.
They have the right amount of difficulty for pugs. May be slightly easier for dedicated statics but that's why savage exists. Just don't say cakewalk, that's just ridiculous.
When you break down the mechanics though, they are that simple.Seriously do not over-exaggerate so much. Very simple, cakewalk, total joke, just 3 out of 6 comments I saw here. You cannot have a serious discussion when you people do this.
They have the right amount of difficulty for pugs. May be slightly easier for dedicated statics but that's why savage exists. Just don't say cakewalk, that's just ridiculous.
Let's take a look at Turn 7.
Cursed Voice? Just turn and point it away from your group, nothing difficult about that whatsoever. Yet I've been in groups where people can't for the life of them do something as simple as turn around.
Shriek? Move behind the Renaud.
Petrifaction? Turn around, so hard.
Renauds are the only difficult part of Turn 7 because of how dynamic they are, and even then that depends on your strategy.


			
			
				Ya i would not say it's cakewalk but it's surprising how many people fail at coil. What i have learn is from being in many statics for turn 6-9 is most team just does not work. Most people that i thought suck won with other party. Most people would say they was carried i would say it's not that issue to carried someone. When most people in the party only have a few of the new Ilvl gear.Seriously do not over-exaggerate so much. Very simple, cakewalk, total joke, just 3 out of 6 comments I saw here. You cannot have a serious discussion when you people do this.
They have the right amount of difficulty for pugs. May be slightly easier for dedicated statics but that's why savage exists. Just don't say cakewalk, that's just ridiculous.
Overall we just have to get use to the idea of old stuff being easy.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
Why does our discussion have to be any less serious than yours?Seriously do not over-exaggerate so much. Very simple, cakewalk, total joke, just 3 out of 6 comments I saw here. You cannot have a serious discussion when you people do this.
They have the right amount of difficulty for pugs. May be slightly easier for dedicated statics but that's why savage exists. Just don't say cakewalk, that's just ridiculous.
So getting a voice and turning away from players is hard? in turn 7 the kiter has the hardest job the rest is just tank and spank.
In turn 6 the hardest part (apparently) is getting people to stop spazzing during blighted...
Turn 8 its all about timing
Turn 9 is a bit more in depth than that.
Nothing in those raids is actually difficult. Learning them on the other hand, that IS the difficult part.
I bet you are the guy that believes every pug that tells you they know the fight huh?



			
			
				Simple mechanics do not make for an easy fight.
As far as boo'ing...people's reactions during live events are more mob mentality than anything resembling rational thought, and as such shouldn't be taken seriously. Reminds me of that one time during an FFXI fanfest back when summoners were not getting parties unless every other WHM on the server was busy doing something that someone asked Tanaka & Co if they could give SMN something like refresh so that they could get into groups in the role RDMs and BRDs filled at the time. People then were also idiots and boo'd at it. *shrug*
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
No, it's because people suddenly assume that endgame content should be perfectly doable in pugs. They forgot that the whole point of endgame = get a group, work to get the feel of the group, help each other out, learn from mistakes and such. This doesn't happen overnight. However, there is this group which whines about Coil but never ever attempted to create a group or LS with people trying to beat stuff. Or they'll give you this "other people are holding me back", yeh right..
It's not your fault the vast majority just goes in and can't play their job but still want to beat stuff. You'll wipe on T6/7/8/9 in i110 gear if the group isn't synced. Add players' approach to the game to that = impossible.
Last edited by abzoluut; 10-21-2014 at 02:47 AM.
| 
            
               | 
          ![]()  | 
          ![]()  | 
          ![]()  | 
        
| 
            
               | 
          
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
  Reply With Quote
			
			
			

			

