It makes 0 sense we can take a swipe to your character from a very large sword and you only take "HP" damage or a boss does a massive wave energy blast and your character doesn't disintegrate into nothing. You see my point yet?Yeah, I'm pretty sure the designers were on some serious stuff when they made that decision. It's easily one of the stupidest things they didn't incorporate in this game. Sprites are literally the same thing with different models and shaders. Sure, the attacks are different elementally and you can build resistance...but ice doesn't deal extra to fire and fire take normal damage from fire. It makes 0 sense, especially for a Final Fantasy game. If the player gets stressed by that then they have no business playing this game because it's not stressful nor difficult at all. Like seriously, that's a HORRIBLE excuse for not implementing the elemental wheel.
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