Results 1 to 10 of 68

Hybrid View

  1. #1
    Player
    SonRyo21's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Elios Edo
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by korbinn View Post
    "".
    My problem with resistance is it seems to only affect players abilities on mobs and not mobs abilities on players. It feels ridiculous to me that a mob can grow resistance to heavy and stun yet i can be perpetually affected by it with no resistance to any of the abilities. It would be nice for the chars to not feel gimped in every way possible. This game feels like its stuck on rails so badly that it has become boring.
    (1)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by SonRyo21 View Post
    My problem with resistance is it seems to only affect players abilities on mobs and not mobs abilities on players. It feels ridiculous to me that a mob can grow resistance to heavy and stun yet i can be perpetually affected by it with no resistance to any of the abilities. It would be nice for the chars to not feel gimped in every way possible. This game feels like its stuck on rails so badly that it has become boring.
    http://xivdb.com/?item/6944/Chocobo-Down-Materia-I
    (0)

  3. #3
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by SonRyo21 View Post
    My problem with resistance is it seems to only affect players abilities on mobs and not mobs abilities on players. It feels ridiculous to me that a mob can grow resistance to heavy and stun yet i can be perpetually affected by it with no resistance to any of the abilities. It would be nice for the chars to not feel gimped in every way possible. This game feels like its stuck on rails so badly that it has become boring.
    I'm pretty sure that player characters also start gaining resistance to mob debuffs during a fight. Doesn't work on everything though.

    Quote Originally Posted by Tupsi View Post
    That's an amazing reach in response. Think about it: When you see firefighters fighting fires, do you see them fighting it with flamethrowers? Or is it..by any chance...they're fighting certain kinds with water..or even dirt? I mean be honest: Do you fight fires with Flamethrowers or Water commonly? That's how it's like when you use Fire against a Fire god..it doesn't make any logical sense. It's a video game, sure, but most FF games Ifrit hasn't..exactly been weak to Fire.
    If you're going to be purposely dense you should know that in real life firefighters actually do sometimes use fire to fight fire.
    (3)
    Last edited by Gilthas; 08-11-2014 at 11:02 PM.

  4. #4
    Player
    korbinn's Avatar
    Join Date
    Mar 2013
    Location
    Limsa Lominsa
    Posts
    29
    Character
    Korbinn Riviera
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Gilthas View Post
    If you're going to be purposely dense you should know that in real life firefighters actually do sometimes use fire to fight fire.
    If you want to be technical it's not directly fighting fire with fire, it's most like destroying an enemy's resources before it can restock, since it's controlled burning to avoid giving fuel to wildfires, which are more difficult to control if not surrounded by a lack of fuel
    (0)

  5. #5
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Tupsi View Post
    He's just finding excuses to attack me, he knew I wasn't talking about control burning, hence why I said 'commonly.'
    Nope, it's just that you love going off on a tangent when posting, so I was just using your posting style against you.

    Quote Originally Posted by Shurrikhan View Post
    Regardless of what they did in FFXI, what would you all hope they could do in FFXIV if added? And how would these abilities be granted, shared v. isolated, etc.? And are fear procs and slightly higher damage or effect chances versus certain mob types really going to make gameplay more interesting?
    The problem with these Killer traits is that you either make them weak to keep them balanced and avoid class stacking (and this can be done in various ways) or you allow everyone to access them somehow. Up until I played FFXI, no one really cared about killer traits or the circle abilities because they were so weak that no one even remembered they existed.

    If they ever added something like this to game, the way I'd go about adding them would be with materia. But they'd have to do a major overhaul of the materia and item system to allow us to meld everything and add a lot of new materia with special effects.
    (0)
    Last edited by Gilthas; 08-15-2014 at 08:49 PM.

  6. #6
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Gilthas View Post
    you allow everyone to access them somehow
    Easiest solution is materia. Currently materia is wasted on stat outside of crafting/gathering.

    I know it wont be easy to balance what type of materia goes where and explain it. Yet if they can divide materia into different categories that can be split into helm, chest, arms, legs, feet, and accessories then we can have a very robust system in our hands.

    Other options are something akin to implementing a sort of talent tree system like that of a sphere grid or license board and having killer traits accessible through there.
    (0)