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  1. #1
    Player
    Jasiwel's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Aren Jasiwel
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Magis View Post
    Prob went the same way as the elemental wheel. It would be too "stressful" for players.
    Yeah, I'm pretty sure the designers were on some serious stuff when they made that decision. It's easily one of the stupidest things they didn't incorporate in this game. Sprites are literally the same thing with different models and shaders. Sure, the attacks are different elementally and you can build resistance...but ice doesn't deal extra to fire and fire take normal damage from fire. It makes 0 sense, especially for a Final Fantasy game. If the player gets stressed by that then they have no business playing this game because it's not stressful nor difficult at all. Like seriously, that's a HORRIBLE excuse for not implementing the elemental wheel.

    On the topic of Killer traits, I think WITH REASONABLE ADJUSTMENTS they could be fine perks. The classes have enough distinction as is and making bosses or important enemies immune to the traits would make major fights no easier.
    (1)
    Last edited by Jasiwel; 08-10-2014 at 03:53 PM.

  2. #2
    Player
    Brine_Gildchaff's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    380
    Character
    Brine Gildchaff
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jasiwel View Post
    Sure, the attacks are different elementally and you can build resistance...but ice doesn't deal extra to fire and fire take normal damage from fire. It makes 0 sense, especially for a Final Fantasy game. If the player gets stressed by that then they have no business playing this game because it's not stressful nor difficult at all.
    Okay, fine. *snaps fingers* You got your wish. Fire attacks are now ineffective against Ifrit... oh, wait, now black mages literally can't do anything significant to him so nobody will party for even Ifrit HM with one. Titan and his gaols are immune to stone, oops, now nobody will take a WHM to that fight, it's SCH all the way. Well, good luck to those two classes getting their relics!
    Stressful enough for you yet?
    (0)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Brine_Gildchaff View Post
    Okay, fine. *snaps fingers* You got your wish. Fire attacks are now ineffective against Ifrit... oh, wait, now black mages literally can't do anything significant to him so nobody will party for even Ifrit HM with one.
    The best job against Ifrit could be Monk, if Fist of Wind give wind element to the attacks again ^^
    Fire > Ice > Wind > Fire
    (0)

  4. #4
    Player
    Jasiwel's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Aren Jasiwel
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Brine_Gildchaff View Post
    -snip-?
    Are you joking me? This has been the deal for most any game with elemental affinities. Furthermore, I even said we could do something with bosses so that elemental affinity doesn't skew difficulty. Even still, you act like Blizzard attacks suck, when they don't, and Ifrit would have a weakness to Blizzard. Fire damage goes down, Blizzard damage goes up. As for Titan, a WHM shouldn't be DPSing in that fight anyways, unless you're overgeared. On top of that, OH NO I CANT USE STONE IN TITAN LOOKS LIKE WHM IS USELESS AS A HEALER. Like, I don't even know how or why you'd use that as an argument. Sorry for being blunt, but it's not decent reasoning.

    In any case, it'd make the hardcores and veterans happy because apparently this game is faceroll easy, not that we should base decisions on the hardcores/veteran player base.

    Quote Originally Posted by Volcano View Post
    It makes 0 sense we can take a swipe to your character from a very large sword and you only take "HP" damage or a boss does a massive wave energy blast and your character doesn't disintegrate into nothing. You see my point yet?
    I can't tell if this is satire or not.
    (0)

  5. #5
    Player
    Volcano's Avatar
    Join Date
    Sep 2013
    Posts
    386
    Character
    Infernia Heart
    World
    Famfrit
    Main Class
    Conjurer Lv 87
    Quote Originally Posted by Jasiwel View Post
    I can't tell if this is satire or not.
    It was mild sarcasm and not a poke. i was more or less making fun of the fact you are right in a small way. as things simply do not make sense in this game (or games in general. but to never question them or go insane) But unlike a certain person who is trying to grab attention (hence i did not even respond to them being oblivious), at least you kind of caught on to it.

    If only the internet had a sarcastic button.
    (0)

  6. #6
    Player
    Volcano's Avatar
    Join Date
    Sep 2013
    Posts
    386
    Character
    Infernia Heart
    World
    Famfrit
    Main Class
    Conjurer Lv 87
    Quote Originally Posted by Jasiwel View Post
    Yeah, I'm pretty sure the designers were on some serious stuff when they made that decision. It's easily one of the stupidest things they didn't incorporate in this game. Sprites are literally the same thing with different models and shaders. Sure, the attacks are different elementally and you can build resistance...but ice doesn't deal extra to fire and fire take normal damage from fire. It makes 0 sense, especially for a Final Fantasy game. If the player gets stressed by that then they have no business playing this game because it's not stressful nor difficult at all. Like seriously, that's a HORRIBLE excuse for not implementing the elemental wheel.
    It makes 0 sense we can take a swipe to your character from a very large sword and you only take "HP" damage or a boss does a massive wave energy blast and your character doesn't disintegrate into nothing. You see my point yet?
    (0)