Page 7 of 7 FirstFirst ... 5 6 7
Results 61 to 68 of 68

Hybrid View

  1. #1
    Player
    Airal's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    69
    Character
    Airal Luna
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Bixby View Post
    I could also see them making this part of a new tank or healer's minor mitigation toolkit. Various killer traits as a tank levels up, that activate about as often, and about as effectively, as block or parry, and throw in an ability that buffs the % for 20 seconds. Or a spell a healer can toss on a player/whole party that averages out to be Eye for an Eye/Sacred Soil-ish.
    If they balanced fights around people rotating skills like that in a meaningful fashion that would be rather interesting as an option. It would also answer the call I see occasionally for a debuffing class that wouldn't simply break the game in two because you can combine every other class's meaningful status effects into one super class.
    (0)

  2. #2
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Bah. I get why the current in-game jobs are simplified like that, but when 3.0 comes out and new jobs come out of the woodwork, I really would like seeing some jobs that require some real intellectual stimuli. Heck, if Magus and Seer come out, I'd love them to require more technical abilities that maximize damage or healing depending on exterior, impossible to manipulate circumstances. Like "True Fire/True Fira/True Firaga -> Deals more damage to Ice-aspected enemies, halves damage to Water-aspected enemies, heals Fire-aspected enemies.", "True Cure / True Cura / True Curaga -> Heals as normal Cure / Cura / Curaga, but damages undead for same amount as healing would otherwise do."
    (0)

  3. #3
    Player
    Triston's Avatar
    Join Date
    Jul 2014
    Posts
    79
    Character
    Triston Shastrid
    World
    Ultros
    Main Class
    Arcanist Lv 60
    I agree with other posters noting that adding elements for the sake of it, while flavorful, adds almost nothing to game complexity, just clutters up your spellbook. If they remade BLM and took out the astral/umbral cycle (a bad idea IMO because it's a genuinely well-sculpted take on the classic MMO turret mage) for the sake of introducing 6 different 170 potency Fire/Aero/Blizzard/Thunder/Stone/Water I spells, it's not more interesting. While I agree that it's prettier and makes the game more thematically appropriate, (shooting Fire at Ifrit feels wrong) it does nothing to make combat interesting, since you just swap out which Element I spell you're using.
    (3)

  4. #4
    Player
    Triston's Avatar
    Join Date
    Jul 2014
    Posts
    79
    Character
    Triston Shastrid
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Things that make games interesting: forcing players to regularly make decisions about their play mid-fight. (example: astral/umbral) Incidentally, they could even improve that further by ripping off the Arcane Mastery system from WoW, where damage is increased the closer you are to max mana. You know what's a real choice? Deciding whether to dump full MP for a Flare with massive burst, or maintaining higher DPS with Fire I spam and a Flare to finish.
    You know what's not a real choice? Using Aero I/II/III against Titan just because he's Earth element, changing nothing else about your playstyle for the duration of the encounter.


    (p.s. 1000 char limit is so frustrating)
    (3)

  5. #5
    Player Hurlstone's Avatar
    Join Date
    Jun 2014
    Posts
    867
    Character
    Valamist Hurlstone
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Triston View Post
    (p.s. 1000 char limit is so frustrating)
    You can get past that by using the edit feature. Just post a piece under 1000 words, go to edit, and add as much as you want!

    Oh, and I agree with all you have said!
    (0)
    Last edited by Hurlstone; 08-17-2014 at 10:35 AM.

Page 7 of 7 FirstFirst ... 5 6 7