The "Killer X" traits didn't make you do more damages, it make the mob be intimidated by you


The "Killer X" traits didn't make you do more damages, it make the mob be intimidated by you





Could be a neat to see it in a gimmick weapon or perhaps in certain abilities / minor passives. "dragondive, may activate dragon killer to minor dragonkin". In the world Yoshida is making though it would be OP if it could apply to serious fights. Since Yoshida is making the trinity and only the trinity. Dragoon has to be able to take the monk slot, duty finder will implode otherwise- party finder will be biased, people will not be able to play the class they wanted and design vision will be divided.
Edit: I see people are talking about FFXI's.. In the case of a stun I suppose it could work so long as it is very short and the monster can build resistance to it (and that resistance is not shared with other stuns).
Last edited by Shougun; 08-08-2014 at 06:31 AM.

I would too but like everyone else said, lol you wont get it. You don't even get elemental wheel which honestly is pretty lulz. I don't see why they had to do these things, it's not like it's terrible difficult or excluding. Just like they put stun/virus/etc resistance for using abilities too often, they could have done the same with elemental damage, plus there's always resists (if they have that in XIV, i dont play mage here) on top of misses. Plus it has the "everyone wins" philosophy attitude that makes things mundane and homogenous. What's the point being or doing anything different if it's all the same? There's no blink tanking versus defense tanking. There's no intimidation or damage bonuses.just don't get it, but XIV isn't a bad game, just a bit casual. And oddly enough,despite not having all these things that differentiate classes and damage types..XIV is plagued by more elitism and griefing than I ever saw in XI for some reason. Hell even HNM had less spite than Hunts do lol.
My problem with resistance is it seems to only affect players abilities on mobs and not mobs abilities on players. It feels ridiculous to me that a mob can grow resistance to heavy and stun yet i can be perpetually affected by it with no resistance to any of the abilities. It would be nice for the chars to not feel gimped in every way possible. This game feels like its stuck on rails so badly that it has become boring.



http://xivdb.com/?item/6944/Chocobo-Down-Materia-IMy problem with resistance is it seems to only affect players abilities on mobs and not mobs abilities on players. It feels ridiculous to me that a mob can grow resistance to heavy and stun yet i can be perpetually affected by it with no resistance to any of the abilities. It would be nice for the chars to not feel gimped in every way possible. This game feels like its stuck on rails so badly that it has become boring.
I'm pretty sure that player characters also start gaining resistance to mob debuffs during a fight. Doesn't work on everything though.My problem with resistance is it seems to only affect players abilities on mobs and not mobs abilities on players. It feels ridiculous to me that a mob can grow resistance to heavy and stun yet i can be perpetually affected by it with no resistance to any of the abilities. It would be nice for the chars to not feel gimped in every way possible. This game feels like its stuck on rails so badly that it has become boring.
If you're going to be purposely dense you should know that in real life firefighters actually do sometimes use fire to fight fire.That's an amazing reach in response. Think about it: When you see firefighters fighting fires, do you see them fighting it with flamethrowers? Or is it..by any chance...they're fighting certain kinds with water..or even dirt? I mean be honest: Do you fight fires with Flamethrowers or Water commonly? That's how it's like when you use Fire against a Fire god..it doesn't make any logical sense. It's a video game, sure, but most FF games Ifrit hasn't..exactly been weak to Fire.
Last edited by Gilthas; 08-11-2014 at 11:02 PM.

If you want to be technical it's not directly fighting fire with fire, it's most like destroying an enemy's resources before it can restock, since it's controlled burning to avoid giving fuel to wildfires, which are more difficult to control if not surrounded by a lack of fuel
Nope, it's just that you love going off on a tangent when posting, so I was just using your posting style against you.
The problem with these Killer traits is that you either make them weak to keep them balanced and avoid class stacking (and this can be done in various ways) or you allow everyone to access them somehow. Up until I played FFXI, no one really cared about killer traits or the circle abilities because they were so weak that no one even remembered they existed.Regardless of what they did in FFXI, what would you all hope they could do in FFXIV if added? And how would these abilities be granted, shared v. isolated, etc.? And are fear procs and slightly higher damage or effect chances versus certain mob types really going to make gameplay more interesting?
If they ever added something like this to game, the way I'd go about adding them would be with materia. But they'd have to do a major overhaul of the materia and item system to allow us to meld everything and add a lot of new materia with special effects.
Last edited by Gilthas; 08-15-2014 at 08:49 PM.



Can easily be done.
Materia has no real purpose currently. Skill enhancing and trait materia would be a major positive thing to help promote diversity and focus.
Also if we got a sort of talent system akin to a sphere grid or a license board that would do such wonders to help promote diversity as well.
Scaring the monsters. Paladin would be god.
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