^I thought as much. It's hard to tell in debate threads like these.
I'm not sure what you're saying here. It looks like you're agreeing and disagreeing at the same time. MY argument is for the Elemental Wheel to actually have substance and reason for existence. As it stands, elements are pointless. For example, who the hell goes out of their way to buy Elemental Resistance equipment? It serves a negligible purpose. Sure, it's a perk if it's convenient and you have no better equipment, but what difference does it really make? A negligible difference.
My response about "disabling part of only a certain small percentage of a jobs' range" is in response to those saying it would break a job's existence. Adding Killer Traits and the Elemental Wheel won't do any of that. People aren't going to suddenly drop using WHM and all the time they spent building it up because Stone is less effective against X mob. You're partially right in that it won't make a fight harder, but my response is even more that there's no reason to use "WHM CANT STONE DURING TITANEX" as an argument.
When I started to play THM to be a BLM, I thought elemental affinity would mean something in my attacks. When I found out otherwise, I was REALLY bummed out. Sure, the rotation is complex and requires skill to use optimally, but it does get boring and redundant after a while. While this changes a lot when I hit Lvl.50, it's still bothersome that it makes no difference if I know nothing about my target other than that they do X AoE ability that I have to dodge. It makes a lot of enemies feel like damage sponges, especially as BLM.



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