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  1. #21
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by HeroSamson View Post
    Scaring the monsters. Paladin would be god.
    I feel sorry for whoever is getting beaten up so bad in your sig.
    (0)

  2. #22
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Lemuria View Post
    I'm not sure what's funnier, the thought of adding killer traits to this game, or the belief that they were any good in FFXI.
    Pretty much this. Killer traits rarely activated in FFXI, it was just fluff for the most part.

    Another thing about the elemental wheel in FFXI: it never gave bonus damage in FFXI. Technically, monsters didn't have elemental weaknesses in FFXI; what they had was elemental resistances.

    People like to take potshots at Yoshi-P and go "it's too stressful" but the elemental wheel in FFXI was never interesting in the first place. The only thing it did was decide which spell you spammed during a fight, it never actually changed the way you played. Even claims of "diversity" are pretty weak when people just merited the same spells anyway because they were the strongest elements.

    Black Mage in FFXIV could use some more variety in their rotations, but I'd some real tactical diferences in fights not a shallow elemental wheel like in FFXI.
    (1)

  3. #23
    Player
    Brine_Gildchaff's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    380
    Character
    Brine Gildchaff
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jasiwel View Post
    Sure, the attacks are different elementally and you can build resistance...but ice doesn't deal extra to fire and fire take normal damage from fire. It makes 0 sense, especially for a Final Fantasy game. If the player gets stressed by that then they have no business playing this game because it's not stressful nor difficult at all.
    Okay, fine. *snaps fingers* You got your wish. Fire attacks are now ineffective against Ifrit... oh, wait, now black mages literally can't do anything significant to him so nobody will party for even Ifrit HM with one. Titan and his gaols are immune to stone, oops, now nobody will take a WHM to that fight, it's SCH all the way. Well, good luck to those two classes getting their relics!
    Stressful enough for you yet?
    (0)

  4. #24
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by whoopeeragon View Post
    I feel sorry for whoever is getting beaten up so bad in your sig.
    its Iori yagami



    I wish they would make a snk vs capcom 3 but that's never gonna happen wishful thinking.
    (0)

  5. #25
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Brine_Gildchaff View Post
    Okay, fine. *snaps fingers* You got your wish. Fire attacks are now ineffective against Ifrit... oh, wait, now black mages literally can't do anything significant to him so nobody will party for even Ifrit HM with one.
    The best job against Ifrit could be Monk, if Fist of Wind give wind element to the attacks again ^^
    Fire > Ice > Wind > Fire
    (0)

  6. #26
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    This thread just reminded me pretty sharply of how simple the mechanics in this game are.

    No tertiary stats on weapons (entire / haste / double attack etc )

    No elemental wheels or elemental aspects to rebuffs

    No interaction between players' abilities (skill chains / magic bursts)

    No animal interaction wheels.

    This was all traded in for twitch mechanics and 'balance' whatever that is.

    Edit:.Also no real resource management. For 99% of content, running out of mp / tp just isn't an issue. (Alright, tanks sometimesrun out of TP but by that point they have an unassailable enmity lead)
    (6)
    Last edited by Aegis; 08-10-2014 at 08:27 PM.

  7. #27
    Player
    Wobi's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    620
    Character
    Aria Erabith
    World
    Malboro
    Main Class
    Miner Lv 100
    I don't think people recall that Killer Traits in FFXI had a rather low proc rate and outside of a Beastmaster or Blue Mage were more or less worthless. Besides the occasional intimidation proc they also affected resistance rates of attacks and additional effects. Such as with Blue Mage the effect of a plant based attack that would occasionally apply the add'l effect: Slow. If the mob type was strong against the type association of the attack it was more likely to resist.

    As for the elemental wheel, this was also based on resistances. Water-type mobs were more likely to resist a fire based attack, it could occasionally hit for full damage but would likely be resisted to half or even a quarter of the potential. This would obviously lead you to use a thunder based attack to ensure the likeliness of a full damage attack, it also increased the chance of a critical proc by a bit. As the elemental wheel is now split between Conjurer and Thaumaturge they would have to retool the entire story line and lore as well as reassign all the abilities for such a thing to be added again. This would also require every mob to have resistances or weaknesses to make such an addition more than a pointless gesture. I actually preferred how THM/BLM worked towards the end of 1.0 (or even before when we had Light and Dark based attacks) but given the pace of combat in 2.0 onward they would have to basically give BLM an infinite MP button or keep the astral/umbral flip to restore MP technique.

    Honestly it's easier to balance things the way they have it, there is a reason that FFXI had only niche appeal and they were very forthcoming that FFXIV is not that kind of game and actively worked to simply certain mechanics to make the game more inclusive. Because the moment any class appears to offer an advantage over another in a particular fight you see class-stacking and "This job only" in shouts/party finder/etc. If you think otherwise we have 10+ years of data in FFXI proving this happens every time.
    (1)
    Last edited by Wobi; 08-10-2014 at 09:37 PM.
    Just your friendly neighborhood elezen

  8. #28
    Player
    SonRyo21's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Elios Edo
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by korbinn View Post
    "".
    My problem with resistance is it seems to only affect players abilities on mobs and not mobs abilities on players. It feels ridiculous to me that a mob can grow resistance to heavy and stun yet i can be perpetually affected by it with no resistance to any of the abilities. It would be nice for the chars to not feel gimped in every way possible. This game feels like its stuck on rails so badly that it has become boring.
    (1)

  9. #29
    Player
    Brine_Gildchaff's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    380
    Character
    Brine Gildchaff
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Wobi View Post
    Because the moment any class appears to offer an advantage over another in a particular fight you see class-stacking and "This job only" in shouts/party finder/etc. If you think otherwise we have 10+ years of data in FFXI proving this happens every time.
    You don't even need to look at XI to see this. Have people already forgotten the potato-egi solo tanking strat for Ramuh EX that spawned waves of parties that would refuse to take any tanks? A stance that we had people in this very forum defending as a desirable situation?
    (0)

  10. #30
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by SonRyo21 View Post
    My problem with resistance is it seems to only affect players abilities on mobs and not mobs abilities on players. It feels ridiculous to me that a mob can grow resistance to heavy and stun yet i can be perpetually affected by it with no resistance to any of the abilities. It would be nice for the chars to not feel gimped in every way possible. This game feels like its stuck on rails so badly that it has become boring.
    http://xivdb.com/?item/6944/Chocobo-Down-Materia-I
    (0)

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