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  1. #41
    Player
    korbinn's Avatar
    Join Date
    Mar 2013
    Location
    Limsa Lominsa
    Posts
    29
    Character
    Korbinn Riviera
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lemuria View Post
    I'm not sure what's funnier, the thought of adding killer traits to this game, or the belief that they were any good in FFXI.

    Killer traits have one major flaw. You have to be the target of the monster to be affected. We have two tank jobs in the entire game. We have warrior, who in classic FFXI never got ANY killer traits at all, and Paladin which got Undead Killer. Guess how many undead we fight at level 50?

    So, we could give Dragoon Dragon Killer traits, but what use would it be? Unless the Dragoon is tanking, it'll never kick in. On the occasions the Dragoon pulls hate, it'll kick in very occasionally. It's not a game changer, and not really worth their time implementing.
    Goes to show how long you played XI. The lvl CAP I played to was 75. Also there was this one special, secret ability, hidden on your ability list called...[variable] circle...that did this magical thing of giving the buff to the party for about 10 or 15 seconds.
    (0)

  2. #42
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lemuria View Post
    I'm not sure what's funnier, the thought of adding killer traits to this game, or the belief that they were any good in FFXI.

    Killer traits have one major flaw. You have to be the target of the monster to be affected.
    Actually, you had to be high on the hate list rather than nearly non-existent. Dragoons had the problem of intimidating themselves or being intimidated by their Wyvern when they wore Crimson armor because of it giving you Dragon Affinity basically, so it's not targeted, just have to be in it's presence. Being targeted gave a higher chance.

    Not sure when you last played..but they've done so many adjustments to it and the circle effects it's hard to say they were useless.
    (0)
    Last edited by Tupsi; 08-12-2014 at 06:26 AM.

  3. #43
    Player
    korbinn's Avatar
    Join Date
    Mar 2013
    Location
    Limsa Lominsa
    Posts
    29
    Character
    Korbinn Riviera
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Gilthas View Post
    If you're going to be purposely dense you should know that in real life firefighters actually do sometimes use fire to fight fire.
    If you want to be technical it's not directly fighting fire with fire, it's most like destroying an enemy's resources before it can restock, since it's controlled burning to avoid giving fuel to wildfires, which are more difficult to control if not surrounded by a lack of fuel
    (0)

  4. #44
    Player
    korbinn's Avatar
    Join Date
    Mar 2013
    Location
    Limsa Lominsa
    Posts
    29
    Character
    Korbinn Riviera
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tupsi View Post
    Actually, you had to be high on the hate list rather than nearly non-existent. Dragoons had the problem of intidmating themselves or being intimidated by their Wyvern when they wore Crimson armor because of it giving you Dragon Affinity basically, so it's not targeted, just have to be in it's presence. Being targeted gave a higher chance.

    Not sure when you last played..but they've done so many adjustments to it and the circle effects it's hard to say they were useless.
    lol I remember crimson armor, that always made me lol
    (0)

  5. #45
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by korbinn View Post
    If you want to be technical it's not directly fighting fire with fire, it's most like destroying an enemy's resources before it can restock, since it's controlled burning to avoid giving fuel to wildfires, which are more difficult to control if not surrounded by a lack of fuel
    He's just finding excuses to attack me, he knew I wasn't talking about control burning, hence why I said 'commonly.'

    Quote Originally Posted by korbinn View Post
    lol I remember crimson armor, that always made me lol
    Yeah it was always funny watching them being paralyzed in fear by themselves. Even then it shows just how much thought went into even 'minor' things like that in their last MMO.
    (0)

  6. #46
    Player
    DakkonBriefs's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    51
    Character
    Dakkon Briefs
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I would also like the "killer" traits and skills like Ancient Circle/Warding Circle/Holy Circle etc. It would be a nice addition for the expansion. If they bring back the elemental wheel for the expansion aswell... that would be goodtimes
    (0)

    Dakkon - Shiva - FFXI
    Dakkon Briefs - Excalibur - FFXIV
    HoCD - Vindicated - Chocobo Knights

  7. #47
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by korbinn View Post
    Goes to show how long you played XI. The lvl CAP I played to was 75. Also there was this one special, secret ability, hidden on your ability list called...[variable] circle...that did this magical thing of giving the buff to the party for about 10 or 15 seconds.
    I actually have a level 99 Scholar, White Mage, Black Mage and Thief on Siren server, but I'll concede that they might have made changes I was unaware of.

    Either way, it kicked in so infrequently that it was never something that anyone relied on. And I can count on one hand the number of times I actually saw anyone using their 'Circle' abilities in a party. It was none. Not even versus Abyssea mobs or voidwatch.
    (1)

  8. #48
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Regardless of what they did in FFXI, what would you all hope they could do in FFXIV if added? And how would these abilities be granted, shared v. isolated, etc.? And are fear procs and slightly higher damage or effect chances versus certain mob types really going to make gameplay more interesting?
    (0)

  9. #49
    Player

    Join Date
    Dec 2012
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    Quote Originally Posted by Tupsi View Post
    He's just finding excuses to attack me, he knew I wasn't talking about control burning, hence why I said 'commonly.'
    Nope, it's just that you love going off on a tangent when posting, so I was just using your posting style against you.

    Quote Originally Posted by Shurrikhan View Post
    Regardless of what they did in FFXI, what would you all hope they could do in FFXIV if added? And how would these abilities be granted, shared v. isolated, etc.? And are fear procs and slightly higher damage or effect chances versus certain mob types really going to make gameplay more interesting?
    The problem with these Killer traits is that you either make them weak to keep them balanced and avoid class stacking (and this can be done in various ways) or you allow everyone to access them somehow. Up until I played FFXI, no one really cared about killer traits or the circle abilities because they were so weak that no one even remembered they existed.

    If they ever added something like this to game, the way I'd go about adding them would be with materia. But they'd have to do a major overhaul of the materia and item system to allow us to meld everything and add a lot of new materia with special effects.
    (0)
    Last edited by Gilthas; 08-15-2014 at 08:49 PM.

  10. #50
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Gilthas View Post
    you allow everyone to access them somehow
    Easiest solution is materia. Currently materia is wasted on stat outside of crafting/gathering.

    I know it wont be easy to balance what type of materia goes where and explain it. Yet if they can divide materia into different categories that can be split into helm, chest, arms, legs, feet, and accessories then we can have a very robust system in our hands.

    Other options are something akin to implementing a sort of talent tree system like that of a sphere grid or license board and having killer traits accessible through there.
    (0)

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