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  1. #11
    Player
    korbinn's Avatar
    Join Date
    Mar 2013
    Location
    Limsa Lominsa
    Posts
    29
    Character
    Korbinn Riviera
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I would too but like everyone else said, lol you wont get it. You don't even get elemental wheel which honestly is pretty lulz. I don't see why they had to do these things, it's not like it's terrible difficult or excluding. Just like they put stun/virus/etc resistance for using abilities too often, they could have done the same with elemental damage, plus there's always resists (if they have that in XIV, i dont play mage here) on top of misses. Plus it has the "everyone wins" philosophy attitude that makes things mundane and homogenous. What's the point being or doing anything different if it's all the same? There's no blink tanking versus defense tanking. There's no intimidation or damage bonuses.just don't get it, but XIV isn't a bad game, just a bit casual. And oddly enough,despite not having all these things that differentiate classes and damage types..XIV is plagued by more elitism and griefing than I ever saw in XI for some reason. Hell even HNM had less spite than Hunts do lol.
    (3)

  2. #12
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Can easily be done.

    Materia has no real purpose currently. Skill enhancing and trait materia would be a major positive thing to help promote diversity and focus.

    Also if we got a sort of talent system akin to a sphere grid or a license board that would do such wonders to help promote diversity as well.
    (1)

  3. #13
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by LadyVal View Post
    I wish there was a shell spell in this game since as a SCH I can't buff my party against magic damage like a WHM can.
    Fey Covenant says hi.
    (2)

  4. #14
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alukah View Post
    Unless they made it so it only works in open world I don't see it happening, just because....



    It's nothing about stress and more about balance.

    THEN BALANCE IT.

    Like, if you don't want to add more damage, add something else. Like DRG take less hate from dragoon, or receive less damage from then.

    This kind of things is GOOD, it makes classes more distinctive and the world more distinctive when all DPS aren't a carbon copy of each others. Tanaka, say whatever you want to say about him, was a master at this. He always aimed to create a world and then a theme park.
    (2)

  5. #15
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Taruranto View Post
    THEN BALANCE IT.

    Like, if you don't want to add more damage, add something else. Like DRG take less hate from dragoon, or receive less damage from then.
    No matter what they do, even the slightest 'change' will cause imbalance, and people will flock like sheeps to that class/job. You can't 'balance' imbalance, as it ruins the purpose....you put in something, making a job slightly superior, but then balance it, making all the other jobs equal in superiority, and you're back to square 1. So why don't they just scrap the idea and keep the balance as it is?

    I'm all for more diversity, but if it causes job stackings and favouritsm, then no.
    (1)

  6. #16
    Player
    Jasiwel's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Aren Jasiwel
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Magis View Post
    Prob went the same way as the elemental wheel. It would be too "stressful" for players.
    Yeah, I'm pretty sure the designers were on some serious stuff when they made that decision. It's easily one of the stupidest things they didn't incorporate in this game. Sprites are literally the same thing with different models and shaders. Sure, the attacks are different elementally and you can build resistance...but ice doesn't deal extra to fire and fire take normal damage from fire. It makes 0 sense, especially for a Final Fantasy game. If the player gets stressed by that then they have no business playing this game because it's not stressful nor difficult at all. Like seriously, that's a HORRIBLE excuse for not implementing the elemental wheel.

    On the topic of Killer traits, I think WITH REASONABLE ADJUSTMENTS they could be fine perks. The classes have enough distinction as is and making bosses or important enemies immune to the traits would make major fights no easier.
    (1)
    Last edited by Jasiwel; 08-10-2014 at 03:53 PM.

  7. #17
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Scaring the monsters. Paladin would be god.
    (0)

  8. #18
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Players are already restricted by worse things than the elemental wheel or killer effects, heavily mechanic driven battles (experienced only), lockouts, ilvl (speedflox ivil95+) and in some cases melee over ranged or ranged over melee, i don't really think killer effects would be balance breaking in terms of pty making.
    (3)

  9. #19
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Can't return to XIV if it was never in XIV before (I think OP mean put in instead of return).
    Even Tanaka abandoned this feature.

    What need to return are gears with no requirement, but with favored classes and optimal minimum level. So DoM classes can also wear cool body gears, even if the stats get nerfed.
    (2)
    Last edited by Felis; 08-10-2014 at 05:49 PM.

  10. #20
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    I'm not sure what's funnier, the thought of adding killer traits to this game, or the belief that they were any good in FFXI.

    Killer traits have one major flaw. You have to be the target of the monster to be affected. We have two tank jobs in the entire game. We have warrior, who in classic FFXI never got ANY killer traits at all, and Paladin which got Undead Killer. Guess how many undead we fight at level 50?

    So, we could give Dragoon Dragon Killer traits, but what use would it be? Unless the Dragoon is tanking, it'll never kick in. On the occasions the Dragoon pulls hate, it'll kick in very occasionally. It's not a game changer, and not really worth their time implementing.
    (0)

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