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  1. #1
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lemuria View Post
    I'm not sure what's funnier, the thought of adding killer traits to this game, or the belief that they were any good in FFXI.

    Killer traits have one major flaw. You have to be the target of the monster to be affected.
    Actually, you had to be high on the hate list rather than nearly non-existent. Dragoons had the problem of intimidating themselves or being intimidated by their Wyvern when they wore Crimson armor because of it giving you Dragon Affinity basically, so it's not targeted, just have to be in it's presence. Being targeted gave a higher chance.

    Not sure when you last played..but they've done so many adjustments to it and the circle effects it's hard to say they were useless.
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    Last edited by Tupsi; 08-12-2014 at 06:26 AM.

  2. #2
    Player
    korbinn's Avatar
    Join Date
    Mar 2013
    Location
    Limsa Lominsa
    Posts
    29
    Character
    Korbinn Riviera
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tupsi View Post
    Actually, you had to be high on the hate list rather than nearly non-existent. Dragoons had the problem of intidmating themselves or being intimidated by their Wyvern when they wore Crimson armor because of it giving you Dragon Affinity basically, so it's not targeted, just have to be in it's presence. Being targeted gave a higher chance.

    Not sure when you last played..but they've done so many adjustments to it and the circle effects it's hard to say they were useless.
    lol I remember crimson armor, that always made me lol
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  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by korbinn View Post
    If you want to be technical it's not directly fighting fire with fire, it's most like destroying an enemy's resources before it can restock, since it's controlled burning to avoid giving fuel to wildfires, which are more difficult to control if not surrounded by a lack of fuel
    He's just finding excuses to attack me, he knew I wasn't talking about control burning, hence why I said 'commonly.'

    Quote Originally Posted by korbinn View Post
    lol I remember crimson armor, that always made me lol
    Yeah it was always funny watching them being paralyzed in fear by themselves. Even then it shows just how much thought went into even 'minor' things like that in their last MMO.
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  4. #4
    Player
    Airal's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    69
    Character
    Airal Luna
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Tupsi View Post
    Actually, you had to be high on the hate list rather than nearly non-existent. Dragoons had the problem of intimidating themselves or being intimidated by their Wyvern when they wore Crimson armor because of it giving you Dragon Affinity basically, so it's not targeted, just have to be in it's presence. Being targeted gave a higher chance.
    That must have changed in the last 3 years as I was subscribed until early 2011 and the only way to activate a killer effect was to be the actual target, not high on the enmity list. Though if I recall the Killer effect also originated as a small haste/damage buff that was later changed to an intimidation for fear of unbalancing DPS jobs at high levels. If it's the FFXI rendition of Killer effects I don't see it being added or useful in the instance it is.
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  5. #5
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Airal View Post
    That must have changed in the last 3 years as I was subscribed until early 2011 and the only way to activate a killer effect was to be the actual target, not high on the enmity list. Though if I recall the Killer effect also originated as a small haste/damage buff that was later changed to an intimidation for fear of unbalancing DPS jobs at high levels. If it's the FFXI rendition of Killer effects I don't see it being added or useful in the instance it is.
    It was, it came around the same time they boosted up the Circle effects to be a lot more useful since it made a lot more sense to do so.
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