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Thread: The Monk Temple

  1. #921
    Player
    Butcherb0y's Avatar
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    Oct 2013
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    Character
    King Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    So doing PB>DK>SPx3 after IR and BFB is ideal way of starting PB.? And also doing PB does it jump u to GL3 right away?
    (0)

  2. #922
    Player
    Almalexia's Avatar
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    Mar 2011
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    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Allyrion View Post
    I really like Twin-Snapx3-DK for a starter(as from your post). I don't use it much as a starter but I think that's the best one.
    On review, I realize I didn't incorporate the +% damage from each step of GL--not that it matters, since more +% damage is going to pay off more anyway. But just for completeness sake:

    DK>Twin>Snapx3 looks like this: 150 > (140+10%) 154 > (180+20%) 216 > (180+27%) 228.6 > (180+34%) 241.2 = 989.8 net potency
    Twin>Snapx3>DK looks like this: 140 > (180+10%) 198 > (180+17%) 210.6 > (180+24%) 223.2 > (150+31%) 196.5 = 968.3 net potency

    So the initial difference is about 31 rather than about 53. Still insignificant, but now it's Mathemagically™ insignificant!

    Quote Originally Posted by Butcherb0y View Post
    And also doing PB does it jump u to GL3 right away?
    No, but since you can chain attacks of any form, you can use Coeurl form moves to gain stacks of GL one after another. eg. Snap>Snap>Snap will give you GL1, then GL2, then GL3 in six short seconds.
    (0)

  3. #923
    Player
    Butcherb0y's Avatar
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    Oct 2013
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    Character
    King Butcherboy
    World
    Cactuar
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    Pugilist Lv 50
    Ok thank that's the only part I'm confuse about PB
    (0)

  4. #924
    Player
    Naalya-Deix's Avatar
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    Aug 2013
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    Character
    Naalya Deix
    World
    Ragnarok
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    Pugilist Lv 50
    As I said, after many Sims, there's no much difference in the PB opening in terme of damage done (the damage you lose somewhere will be recover later on, that's how our "rotation works"). But, the ideal in term of buff keeping and easy to use rotation, is :

    PB > SP > SP > SP > TW > DK cause if you apply DK at first, the buff will fall down before recovering any Coeurl stance (cause of PB not bringing you to stance after it expires, you lose one entire cycle, so > 6 sec and since PB last 10 sec, you will lose a bit on DK).
    I simed many opening on 60 sec duration and this one brings the most. Also, you're not able to put 4 skills during PB with the BiS Crit / Det if you don't start with SP (or DS but my sims showed that this is not optimal to do DS right here cause it doesn't benefit from Buffs and cooldowns and the delta between first DS loss and DS under all buffs is catched up very fast with DoTs under effects shortly after PB).
    (0)
    Last edited by Naalya-Deix; 10-26-2013 at 05:34 PM.

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  5. #925
    Player
    Kotose's Avatar
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    Oct 2013
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    16
    Character
    Kotose Izumi
    World
    Midgardsormr
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Almalexia View Post
    On review, I realize I didn't incorporate the +% damage from each step of GL--not that it matters, since more +% damage is going to pay off more anyway. But just for completeness sake:

    DK>Twin>Snapx3 looks like this: 150 > (140+10%) 154 > (180+20%) 216 > (180+27%) 228.6 > (180+34%) 241.2 = 989.8 net potency
    Since we're opening and trying to use cooldowns/DoTs asap (yenno, for the damages, instead of waiting another rotation or two to do it), why not use BfB after the first snap, IR after the second snap, and replace the third snap with Demolish > Fracture + Steel Peak > ToD + Howling Fist > normal rotation. Sure, the Demolish won't gain the benefits from that last stack of GL but I'd bet that that's pretty insignificant, and you get to pop your CDs and apply DoTs much sooner.

    By the way, really glad I found your opener post. The one I was doing before today was much worse. Thanks for that.
    (0)
    Last edited by Kotose; 10-26-2013 at 07:32 PM.

  6. #926
    Player
    Soukyuu's Avatar
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    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Almalexia View Post
    In another thread, I considered the optimal use of PB at battle start.

    You'll notice chaining Snaps is less effective than bolstering them first with DK and Twin. Using DK under the effect of PB will apply the DK debuff, while using it from a neutral form will not. If you could fit only 4 steps into PB, opening with DK is still ideal.

    Basically, you'll do more damage, more quickly if you use PB to ramp up to GL3 instead of putting it off for Snap spam. It's a different story if you're in the middle of an encounter and want to use PB "just for the damage."
    I see what you're saying. Actually, I've been using PB as a "boot up" mode for boss encounters, but changed that to get the TS buff up before starting to spam SP. I didn't consider DK not giving a buff in neutral stance though (similar how i didn't get why AoD doesn't always give silence)

    Also, I think it's a bad idea to burn BfB/IR before you're ready to apply DoTs.
    BfB should still be up after my rotation though. I'm counting with a GCD of 2.02, having 7 skill in the initial combo = 14,14 seconds. Following by BS -> that skill which name I can't remember -> Demolish leaves me at 18,18s of BfB runtime at Demolish. Granted, I won't be able to fit a ToD and Fracture in that anymore. And IR will run out long before it.

    edit: another thing: for the PB stage, I like to use STR+ potions. Coupled with IR it usually results in a huge DPS spike.
    (0)
    Last edited by Soukyuu; 10-26-2013 at 08:21 PM.

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  7. #927
    Player
    Lucipurr's Avatar
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    Sep 2013
    Location
    Ul'dah
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    275
    Character
    Estrella Light
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    How big of a boost is Blood for Blood? My raid group said the boost could have killed the last 5 bosses in turn 4 and the last 30% in turn 2 ADS. Unfortunately I'm about to be kicked if I don't have B4B by tomorrow despite being the most geared..
    (0)

  8. #928
    Player
    raikage's Avatar
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    Oct 2013
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    58
    Character
    Balanar Highborn
    World
    Faerie
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lucipurr View Post
    How big of a boost is Blood for Blood? My raid group said the boost could have killed the last 5 bosses in turn 4 and the last 30% in turn 2 ADS. Unfortunately I'm about to be kicked if I don't have B4B by tomorrow despite being the most geared..
    how the hell did they let you in coil and you don't have blood for blood? smh.
    (3)

  9. #929
    Player
    Perthaneus-Magnum's Avatar
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    Apr 2012
    Location
    Ul'dah
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    89
    Character
    Perthaneus Magnum
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Allyrion View Post
    I did some calculations based on this quote. I sure that SS formula is right, not sure about the crit.


    I would need 45 more SS to get to 497. What would that get me? An extra GCD (that would be the ultimate goal).
    How often? Every 50 attacks, I get one extra.
    That's 2 every 100 attacks.

    For the same amount of crit, you'll get 3.76.
    Every 100 attacks, that means you crit 3 more times (and change, with that 0.76).
    Crit rate is a CHANCE at a crit. Just because your crit rate is 13% doesn't mean you will hit 13 crits out of 100. It doesn't work that way.

    The skill speed is for an extra move in your rotation before you have to restack GL3. I would recommend 2-3 Impulse Drives from the back for 180 potency each. The highest base potency you can use whenever.
    (0)
    Eminent FC / Sargatanas / EminentLS.guildwork.com

  10. #930
    Player
    Perthaneus-Magnum's Avatar
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    Apr 2012
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    Ul'dah
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    89
    Character
    Perthaneus Magnum
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Powercow View Post
    Now let's assume you have a fairly high amount of Skillspeed. Assume that with 3 stacks of Greased Lightning you're at a flat 2.0 GCD (this will keep the math easier to follow). OK?
    Sooooo, how in the world are you going to not stack SS if you need it to be at 490 to be at 2.0sec GCD ?

    You stack SS to 492~497 and then you use crit....which is a CHANCE to crit. This is not over 100 times, it is EACH hit has a % to crit. The same as with melding. Just because you have 40% chance to successfully meld an item doesn't mean that you will have 40 successful melds every 100 tries. This game doesn't work that way.
    (0)
    Eminent FC / Sargatanas / EminentLS.guildwork.com

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