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Thread: The Monk Temple

  1. #1421
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    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Bringing back the topic of Fracture, I actually decided to go back and see how much DPS I could do with and without Fracture use on a dummy.

    The MNK gearset I used was i90 w/ Hellish Claws and the following stats: 488 STR, 310 Det, 454 Crit.

    The highest I hit for the w/ Fracture and w/o Fracture in a handful of parses so far are:

    With Fracture: 374.31
    No Fracture: 367.36*
    *Note: I actually use Fracture exactly once in the No Fracture parse as part of my opener (helps with optimal timing).

    The parser including Fracture was done so that DK or TwS never dropped their effects (timing ToD and Fracture accordingly to ensure this).


    Ultimately, it seems cohesive with what has been suggested so far: It is technically an increase, but a rather small one, and comes at the cost of increased TP drain and complexity.

    EDIT:
    The above parses were done with LogRep and involved 2 uses of Invigorate and exactly one use of Perfect Balance for the opener. They are 3-4 minutes long and run until OoTP (LogRep does not record exact parse duration to my knowledge).
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    Last edited by NoctisUmbra; 01-24-2014 at 12:54 AM. Reason: Additional information

  2. #1422
    Player
    Size's Avatar
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    Size Queen
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    Balmung
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    Quote Originally Posted by NoctisUmbra View Post
    Bringing back the topic of Fracture, I actually decided to go back and see how much DPS I could do with and without Fracture use on a dummy.

    The MNK gearset I used was i90 w/ Hellish Claws and the following stats: 488 STR, 310 Det, 454 Crit.

    The highest I hit for the w/ Fracture and w/o Fracture in a handful of parses so far are:

    With Fracture: 374.31
    No Fracture: 367.36*
    *Note: I actually use Fracture exactly once in the No Fracture parse as part of my opener (helps with optimal timing).

    The parser including Fracture was done so that DK or TwS never dropped their effects (timing ToD and Fracture accordingly to ensure this).


    Ultimately, it seems cohesive with what has been suggested so far: It is technically an increase, but a rather small one, and comes at the cost of increased TP drain and complexity.
    So... Myth busted then?
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  3. #1423
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Quote Originally Posted by Size View Post
    So... Myth busted then?
    Well, nothing's really been busted. Anybody with basic math skills and theorycrafting ability could look at potency values and deduce that the DPS gain from Fracture isnn't exactly large. It's just... turns out it's even smaller than hypothesized is all.
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  4. #1424
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    Wingszerodrive's Avatar
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    Eversongs Neuphora
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    interesting information i must admit
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  5. #1425
    Player
    Oblit's Avatar
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    Oblit Sarabi
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    Adamantoise
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    Quote Originally Posted by NoctisUmbra View Post
    With Fracture: 374.31
    No Fracture: 367.36*
    *Note: I actually use Fracture exactly once in the No Fracture parse as part of my opener (helps with optimal timing).
    .
    Could you provide the duration for both? Have you parse until you were out of TP?
    I have an ilvl 90 MNK with Allagan Weapon. I have also parsed over 370+ on a training dummy, I just want to know how long you lasted before TP starvation.
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  6. #1426
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    NoctisUmbra's Avatar
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    Noctis Umbra
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    Quote Originally Posted by Oblit View Post
    Could you provide the duration for both? Have you parse until you were out of TP?
    I have an ilvl 90 MNK with Allagan Weapon. I have also parsed over 370+ on a training dummy, I just want to know how long you lasted before TP starvation.
    Both parses involved the use of Invigorate twice with no time spent starving for TP (although it does get very close). They were 3-4 minutes long.

    I didn't save screenshots of the parses unfortunately. I just did a bunch of runs for both and posted the highest I hit. the parser I used is LogRep.

    I will try some more runs for both and save some screenshots.
    (0)

  7. #1427
    Player
    Oblit's Avatar
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    Oblit Sarabi
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    Adamantoise
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    I see, I use ACT and have overlay so I can see the numbers in real time. I also use Invigorate as soon as I hit under 600 TP and twice per training dummy parse session. At a 3 minute mark the numbers will usually spike up because of Perfect Balance and True Strike spam, but after 4 minutes 30 seconds the number will remain consistent. I use to have very high Skill Speed (499) and I'd run out of TP before 4 minutes without even using ToD and Fracture. That doesn't mean I don't use ToD on real fights.

    I now have very low Skill Speed (from Allagan Boots and Hero's belt) and can last close to 5 minutes while keeping up ToD for the entire duration. I can't see myself weaving in Fracture for fights like Titan HM/EX, Twintania, Ultima unless I get Gaol'd, Conflag'd etc. It might be worth it for Primals like Garuda EX or Ifrit EX though.
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  8. #1428
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    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Quote Originally Posted by Oblit View Post
    At a 3 minute mark the numbers will usually spike up because of Perfect Balance and True Strike spam,
    This brings up a good point. I also did not use Perfect Balance again in any of my parses. I use it only once for my opener and don't use it again even though it is back up.

    Also, I actually typically like to use ACT, but the recent update that increased accuracy and allowed it to parse ground AoEs also made it so it picks up random people in the zone. This I found to be very annoying for open world dummy parses, especially as it gets in the way of accurate automatic parsing. For that reason I've been using LogRep again for dummy parses.
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    Last edited by NoctisUmbra; 01-24-2014 at 12:56 AM.

  9. #1429
    Player
    MomoOG's Avatar
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    Vicas Windwalker
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    Lamia
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    Pugilist Lv 70
    Seems like it shows fracture is worth it to me. Monks job is dps and anything that is increasing dps is worth it. This is same argument lazy people were trying to make about not obtaining BFB after it got nerfed as a cross class ability. If fracture is causing you to mess up your rotation or go tp starved then you just need to get better, not an issue with fracture itself.
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  10. #1430
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    Oblit's Avatar
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    Oblit Sarabi
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    Adamantoise
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    Quote Originally Posted by MomoOG View Post
    If fracture is causing you to mess up your rotation or go tp starved then you just need to get better, not an issue with fracture itself.
    If you are not running out of TP after hitting the enemy continiously for over 4 minutes. Then you are doing something wrong.

    When I fight Titan EX, I timed my skills so I do not lose my GL3 stacks, even after the first jump and the jump before the heart phase. I attack the bombs when I need to dodge landslides and bombs during bomb phases. I went with a group that killed Titan EX before the first Superbombs going off. I didn't use Fracture and guess what? I still run out of TP after getting close to 5 minutes, my only hope on getting some TP back is to get Gaol'd.

    Now tell me how I can get better when I'm pushing out more GCD skills than any average Monks out there that were NOT running out of TP, struggling to keep GL3 stacks and using Fracture?
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