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Thread: The Monk Temple

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  1. #1
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    Almalexia's Avatar
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    Almalexia Indoril
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    Quote Originally Posted by Soukyuu View Post
    You shouldn't waste those precious PB seconds like that. I'd start with BfB -> DK -> TS -> SP -> IR -> PB -> SPx4
    In another thread, I considered the optimal use of PB at battle start.

    You'll notice chaining Snaps is less effective than bolstering them first with DK and Twin. Using DK under the effect of PB will apply the DK debuff, while using it from a neutral form will not. If you could fit only 4 steps into PB, opening with DK is still ideal.

    Basically, you'll do more damage, more quickly if you use PB to ramp up to GL3 instead of putting it off for Snap spam. It's a different story if you're in the middle of an encounter and want to use PB "just for the damage."

    Also, I think it's a bad idea to burn BfB/IR before you're ready to apply DoTs.
    (2)
    Last edited by Almalexia; 10-26-2013 at 07:44 AM.

  2. #2
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    Allyrion's Avatar
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    Allyrion Windwalker
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    Quote Originally Posted by Almalexia View Post
    In another thread, I considered the optimal use of PB at battle start.

    You'll notice chaining Snaps is less effective than bolstering them first with DK and Twin. Using DK under the effect of PB will apply the DK debuff, while using it from a neutral form will not. If you could fit only 4 steps into PB, opening with DK is still ideal.

    Basically, you'll do more damage, more quickly if you use PB to ramp up to GL3 instead of putting it off for Snap spam. It's a different story if you're in the middle of an encounter and want to use PB "just for the damage."

    Also, I think it's a bad idea to burn BfB/IR before you're ready to apply DoTs.
    I really like Twin-Snapx3-DK for a starter(as from your post). I don't use it much as a starter but I think that's the best one.
    (1)
    Last edited by Allyrion; 10-26-2013 at 08:04 AM.

  3. #3
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    Butcherb0y's Avatar
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    King Butcherboy
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    So doing PB>DK>SPx3 after IR and BFB is ideal way of starting PB.? And also doing PB does it jump u to GL3 right away?
    (0)

  4. #4
    Player
    Almalexia's Avatar
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    Almalexia Indoril
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    Quote Originally Posted by Allyrion View Post
    I really like Twin-Snapx3-DK for a starter(as from your post). I don't use it much as a starter but I think that's the best one.
    On review, I realize I didn't incorporate the +% damage from each step of GL--not that it matters, since more +% damage is going to pay off more anyway. But just for completeness sake:

    DK>Twin>Snapx3 looks like this: 150 > (140+10%) 154 > (180+20%) 216 > (180+27%) 228.6 > (180+34%) 241.2 = 989.8 net potency
    Twin>Snapx3>DK looks like this: 140 > (180+10%) 198 > (180+17%) 210.6 > (180+24%) 223.2 > (150+31%) 196.5 = 968.3 net potency

    So the initial difference is about 31 rather than about 53. Still insignificant, but now it's Mathemagically™ insignificant!

    Quote Originally Posted by Butcherb0y View Post
    And also doing PB does it jump u to GL3 right away?
    No, but since you can chain attacks of any form, you can use Coeurl form moves to gain stacks of GL one after another. eg. Snap>Snap>Snap will give you GL1, then GL2, then GL3 in six short seconds.
    (0)

  5. #5
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    Naalya-Deix's Avatar
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    Naalya Deix
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    As I said, after many Sims, there's no much difference in the PB opening in terme of damage done (the damage you lose somewhere will be recover later on, that's how our "rotation works"). But, the ideal in term of buff keeping and easy to use rotation, is :

    PB > SP > SP > SP > TW > DK cause if you apply DK at first, the buff will fall down before recovering any Coeurl stance (cause of PB not bringing you to stance after it expires, you lose one entire cycle, so > 6 sec and since PB last 10 sec, you will lose a bit on DK).
    I simed many opening on 60 sec duration and this one brings the most. Also, you're not able to put 4 skills during PB with the BiS Crit / Det if you don't start with SP (or DS but my sims showed that this is not optimal to do DS right here cause it doesn't benefit from Buffs and cooldowns and the delta between first DS loss and DS under all buffs is catched up very fast with DoTs under effects shortly after PB).
    (0)
    Last edited by Naalya-Deix; 10-26-2013 at 05:34 PM.

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  6. #6
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    Kotose's Avatar
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    Kotose Izumi
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    Midgardsormr
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    Quote Originally Posted by Almalexia View Post
    On review, I realize I didn't incorporate the +% damage from each step of GL--not that it matters, since more +% damage is going to pay off more anyway. But just for completeness sake:

    DK>Twin>Snapx3 looks like this: 150 > (140+10%) 154 > (180+20%) 216 > (180+27%) 228.6 > (180+34%) 241.2 = 989.8 net potency
    Since we're opening and trying to use cooldowns/DoTs asap (yenno, for the damages, instead of waiting another rotation or two to do it), why not use BfB after the first snap, IR after the second snap, and replace the third snap with Demolish > Fracture + Steel Peak > ToD + Howling Fist > normal rotation. Sure, the Demolish won't gain the benefits from that last stack of GL but I'd bet that that's pretty insignificant, and you get to pop your CDs and apply DoTs much sooner.

    By the way, really glad I found your opener post. The one I was doing before today was much worse. Thanks for that.
    (0)
    Last edited by Kotose; 10-26-2013 at 07:32 PM.

  7. #7
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    Soukyuu's Avatar
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    Crim Soukyuu
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    Ragnarok
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    Quote Originally Posted by Almalexia View Post
    In another thread, I considered the optimal use of PB at battle start.

    You'll notice chaining Snaps is less effective than bolstering them first with DK and Twin. Using DK under the effect of PB will apply the DK debuff, while using it from a neutral form will not. If you could fit only 4 steps into PB, opening with DK is still ideal.

    Basically, you'll do more damage, more quickly if you use PB to ramp up to GL3 instead of putting it off for Snap spam. It's a different story if you're in the middle of an encounter and want to use PB "just for the damage."
    I see what you're saying. Actually, I've been using PB as a "boot up" mode for boss encounters, but changed that to get the TS buff up before starting to spam SP. I didn't consider DK not giving a buff in neutral stance though (similar how i didn't get why AoD doesn't always give silence)

    Also, I think it's a bad idea to burn BfB/IR before you're ready to apply DoTs.
    BfB should still be up after my rotation though. I'm counting with a GCD of 2.02, having 7 skill in the initial combo = 14,14 seconds. Following by BS -> that skill which name I can't remember -> Demolish leaves me at 18,18s of BfB runtime at Demolish. Granted, I won't be able to fit a ToD and Fracture in that anymore. And IR will run out long before it.

    edit: another thing: for the PB stage, I like to use STR+ potions. Coupled with IR it usually results in a huge DPS spike.
    (0)
    Last edited by Soukyuu; 10-26-2013 at 08:21 PM.

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  8. #8
    Player
    Almalexia's Avatar
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    Almalexia Indoril
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    Quote Originally Posted by Kotose View Post
    Since we're opening and trying to use cooldowns/DoTs asap (yenno, for the damages, instead of waiting another rotation or two to do it), why not use BfB after the first snap, IR after the second snap, and replace the third snap with Demolish > Fracture + Steel Peak > ToD + Howling Fist > normal rotation. Sure, the Demolish won't gain the benefits from that last stack of GL but I'd bet that that's pretty insignificant, and you get to pop your CDs and apply DoTs much sooner.
    The difference is going to be 16 potency (+7%) between GL2 Demo and GL3 Demo. Doesn't sound like much, sure, but there is no urgency to applying a DoT one rotation sooner unless you anticipate the target will die in 18 seconds.

    Ultimately, you want to get out of PB with 3 stacks of GL. Any extra potency you squeeze out of that is just icing.

    Quote Originally Posted by Soukyuu View Post
    another thing: for the PB stage, I like to use STR+ potions. Coupled with IR it usually results in a huge DPS spike.
    Oh yeah. And it's an absolute monster with Rockbreaker.
    HIDE YO BUGS HIDE YO ROOKS AND HIDE YO SOLDIERS TOO CUZ WE BREAKIN ERYBODY OUT HERE
    (2)