Page 103 of 202 FirstFirst ... 3 53 93 101 102 103 104 105 113 153 ... LastLast
Results 1,021 to 1,030 of 2187

Thread: The Monk Temple

Hybrid View

  1. #1
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    So guys....
    Dem buffs.

    Bootshine
    Potency has been increased from 130 to 150.
    True Strike
    Delivering the attack from behind will no longer increase critical hit chance, but will instead deliver an attack with a potency of 190.
    Internal Release
    Critical hit rate increase has been reduced from 20% to 10%. However, this change does not affect benefits granted by the trait Enhanced Internal Release.
    Twin Snakes
    Increased damage duration has been extended from 12 to 15 seconds.
    Demolish
    In addition to dealing damage over time, now delivers an attack with a potency of 30. 70 potency when attacking from behind.
    Greased Lightning
    Damage bonus has been increased from 7% to 9%.
    Greased Lightning II
    Damage bonus has been increased from 14% to 18%.
    Greased Lightning III
    Damage bonus has been increased from 21% to 27%.
    This is a bit much.
    I'm feeling a guilty happy. Lol.

    EDIT:
    Also
    Shoulder Tackle
    Recast time has been reduced from 90 to 30 seconds.
    One Ilm Punch
    Potency has been increased from 80 to 120.
    Moar Shoulder Tackle.
    (2)
    Last edited by Allyrion; 12-15-2013 at 02:50 AM.

  2. #2
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    Those monk buffs are out of this world tho. Looks like True Strike will be the new go-to move for PB duration.
    (0)

  3. #3
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Additional note btw - our Blood for Blood is now 10%, down from 20%.
    Hardly offsets these major buffs, just mentioning.

    Positioning is also going to play a bigger role as True Strike's position matters much more now and Demolish actually has a positional bonus.
    This looks like it'll add a lot more flavor to our rotation, even though I already use Bootshine and True Strike.

    Quote Originally Posted by Esmian View Post
    Those monk buffs are out of this world tho. Looks like True Strike will be the new go-to move for PB duration.
    To some extent. You will still need to make sure to maintain your buffs if you use it for burst and True Strike does not add a GL stack.
    (0)

  4. #4
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Allyrion View Post

    To some extent. You will still need to make sure to maintain your buffs if you use it for burst and True Strike does not add a GL stack.
    DK, Twin snakes, SP, PB, True Strike x 4, Demolish. for the GL stack. Alternatively you could also also do True Strike x 3, DK, Demolish if you didn't want the DK debuff to fall off.
    (0)

  5. #5
    Player
    Reyki's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Tatsuya Nekomiya
    World
    Moogle
    Main Class
    Pugilist Lv 50
    told ya ! mnk will be up !
    (0)
    FR

  6. #6
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Also very happy that GL did not get a duration increase and Twin did get a slight one.
    Perfect.

    There's a new animation for GL. Not sure how different it will be though.
    (0)

  7. #7
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Oh man. Oh man.

    Those buffs, so happy.
    (0)

  8. #8
    Player
    MisakiSatomi's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Misaki Satomi
    World
    Tonberry
    Main Class
    Gladiator Lv 8
    Anyone know what they are smoking?
    (1)

  9. #9
    Player
    Reyki's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Tatsuya Nekomiya
    World
    Moogle
    Main Class
    Pugilist Lv 50
    they just try to put all classes on the same feet , with those changes , in coil for example , blm = mnk =drg =smn damage ( even if u have to dodge everything ) and not just in static dummy like bosses.

    also they want us to play with 8 different classes per group : " lb 2 and lb3 will be slower to grind with more than one job of each job in the game per group "
    (0)
    Last edited by Reyki; 12-15-2013 at 03:41 AM.
    FR

  10. #10
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    So 2.2 will feature monk nerfs. If not holy crap...

    And hello threat cap every fight.
    (1)

Page 103 of 202 FirstFirst ... 3 53 93 101 102 103 104 105 113 153 ... LastLast