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Thread: The Monk Temple

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  1. #1
    Player
    Nubian's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Nubian Nabaat
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Snap Punch / Demolish / Rockbreaker all put you into Opo-opo form. Not sure where you got the idea that you needed to wait 10 seconds for anything.
    Also, it's not a good idea to use a MNK for silencing. Better to have 2 BRDs do it... and if only one BRD, the BRD can alternate with the tank.
    The 10 seconds come from that you're only in one form for that long until it resets. However, I thought it always reset to opo-opo form for some reason. Thx for all the helpful tips everyone, I know it's not optimal for a MNK to silence but we got pretty far with our setup and this knowledge will hopefully take my group all the way It was only frustrating when I thought it was about lag, now I know it's my fault so I can at least try to improve
    (0)

  2. #2
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nubian View Post
    Does this mean I have to do Arm of the Destroyer at least 10 seconds after executing Snap Punch or Demolish to actually be in Opo-opo form and triggering the silence? I.e it won't work if I stand around auto-attacking for too long in preparation for the High Voltage to start to charge.
    The most important thing to know when silencing on Turn 2 (I do it rather often solo) is the timing of High Voltage. This will allow you to know when you need to slow down or speed up to get yourself into Opo-opo Form for that Arm of the Destroyer silence when it comes. Each node does their first High Voltage at different times, which you'll need to learn from fighting them a couple of times. But after each node does their initial HV, each subsequent HV happens in approximately 23-25 seconds. So you just count down in your head and use your attacks accordingly, and you'll hit the Silence every time.

    The only minor wild card is ADS at the end, who does his initial HV almost immediately, then goes on the 23-35 second timer, but after casting Allagan Rot seems to go on a different timer for the very next HV afterward (usually does Piercing Laser, then HV in my experience), and then after that goes back to the 23-25 second timer.
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  3. #3
    Player
    MisakiSatomi's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Misaki Satomi
    World
    Tonberry
    Main Class
    Gladiator Lv 8
    Silencing ADS/Nodes:
    2, 3-5 skill rotation(The other 2 skills are ToD & Fracture) for the second and onwards for Turn 2 ADS and all nodes. ADS phase transition resets his rotation.
    1, 3 skill rotation for the first High Voltage from Turn 1 ADS and Turn 2 ADS. Perfect Balance for the initial High Voltage from Turn 1 ADS.
    This was with 471 skill speed. I only had one chance to silence(my group doesn't want me to ) but this was what i gathered so just adjust with your experience.
    Some more info and detailed explanations.
    (0)
    Last edited by MisakiSatomi; 11-11-2013 at 03:22 PM.

  4. #4
    Player
    Teeko's Avatar
    Join Date
    Aug 2013
    Posts
    374
    Character
    Kit Tinkerton
    World
    Lamia
    Main Class
    Dragoon Lv 100
    Good luck on ADS, hope you kill it!
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  5. #5
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Just because monks can silence doesn't mean we should. The risk is very high and the reward is low... If you have a pld and a bard which most coil groups seem to then they can do it easy. If you have two plds which many raid groups do that is even better.
    (0)

  6. #6
    Player
    Myrin's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Myrin Alcombe
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    I like to silence with my monk. I feel useful. But it's also because I cause too much enemity and can't dps properly (no dot and can't use 7 spell rotation); we use the left path in my FC, so I assign myself silence duty and sometimes ask for backup when I know I'll fail a silence, wich may occur 1 or two time during the fight. If I knew how to dps properly without causing that much inimity, I'd probably leave silence duty to brd+pal, but for know I do it and It works.
    (0)

  7. #7
    Player
    cypherx's Avatar
    Join Date
    Mar 2011
    Posts
    26
    Character
    Leif Crow
    World
    Hyperion
    Main Class
    Archer Lv 50
    http://www.ffxivinfo.com/guides/monk.php

    I am relatively uneducated in the ways of monk as I have only ever really done fates and job quests with it so I have been all around teh google machine trying to find a basic explanation of the bread and butter monk rotation. I found this and want to know what you guys think of it.
    (0)

  8. #8
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by cypherx View Post
    http://www.ffxivinfo.com/guides/monk.php

    I am relatively uneducated in the ways of monk as I have only ever really done fates and job quests with it so I have been all around teh google machine trying to find a basic explanation of the bread and butter monk rotation. I found this and want to know what you guys think of it.
    Your bread and butter (BnB) rotation is Dragon Kick > Twin Snakes > Snap Punch. That is the core rotation. You replace Snap Punch with Demolish whenever the target does not have the DoT on it or it has run out.

    Right off the bat you want to make sure you use Blood for Blood and Internal Release as your buffs on CD. You also want to use your 2 off-GCD attacks - Steel Peak and Howling Fist - on CD.

    Throw Touch of Death anywhere in your BnB rotation if the target does not have the DoT on it or it has run out.

    If the fight in question isn't very TP intensive (you don't have to worry about conserving TP) then first throw in Fracture whenever you can as well, similar to how you handle Touch of Death.

    If you really want to maximize your DPS and don't have to worry about conserving TP, you can use Impulse Drive*.

    General rule of thumb for skills such as Touch of Death, Fracture and Impulse Drive: be careful as these are not part of MNK's forms, and therefore need to be used with care to not lose GL3 stacks. After just refreshing GL3, you have 12s to get it back up. This means 6 skills with a 2s GCD. If GCD is above 2s, then 5 skills to be safe. Of those skills, 3 of them need to be your BnB rotation in order to get back to GL3, so you have 2-3 skills worth of time for Touch of Death, Fracture, and/or Impulse Drive.

    Be mindful of mechanics in every fight. Anticipate if you will need to move soon, and in such cases forego using skills other than your BnB rotation in order to give yourself maximum time to refresh the stacks. If you will not need to move soon, use any of the extra skills as necessary.

    When you need to burn something down with no regard for TP, and you've already applied Touch of Death and Fracture on the target, you can append 2-3 Impulse Drives to your BnB rotation depending on your cooldown.
    ( DK > TwS > SP > ID > ID > ID > DK > TwS ... etc)


    * Keep in mind that Impulse Drive needs to be done from the rear. If not, it is a massive waste of TP and a net DPS loss.

    Favor Crit Rating in your gear choices. Given a high crit rate, you can forego the use of Bootshine and stick to the BnB rotation that will allow you to stay on the targets flank, effectively minimizing your need for movement and risk of missing out on Auto Attack hits.


    Hope that helps.
    (1)

  9. #9
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    Favor Crit Rating in your gear choices. Given a high crit rate, you can forego the use of Bootshine and stick to the BnB rotation that will allow you to stay on the targets flank, effectively minimizing your need for movement and risk of missing out on Auto Attack hits.
    Pretty good advice overall except for this tidbit. You need roughly 60% crit rate for Dragonkick to be comparable to Bootshine - not really a reachable number.
    (0)

  10. #10
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I prefer to have Fracture and Demolish in one combo because their duration is roughly the same (cross class Fracture is 15s vs. MRD's 30s!). I also start with the flank combo (+ToD), then go to the rear, so that the TS buff is up for Bootshine/true strike(if i use that one at all).

    So DoT-wise it's ToD -> Demolish -> Fracture -> Demolish -> Fracture -> repeat. Be sure to not clip them though. I usually weave them in before or after Raptor form depending on the timer, or even postpone until Coeurl. It's up to the current situation, really. Unlike DRG, Monk doesn't really seem to have a rotation optimal in every case. (Does DRG even have something like a set rotation?)
    (0)

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