1. If you had 2 jobs split across two classes, that would make even less sense to most people. People would constantly be asking 'why didn't they just lump that all together.' The reason this topic is even on the forums currently, is because some people don't think CNJ/WHM having the stone/aero line of spells over BLM is wrong. So you're basically asking for more of this 'split skills' stuff not more.
2. Once again, you can't just change the rules for mages and NOT change them for all other classes/jobs...so you DO have to consider how this would balance and be done with the other party roles. (I know you were trying to save time, but you must balance all party roles to make any change like this balanced and possible)
3. Elemental Bar-spells and Spike spells are potentially slotted for other mage casters or as higher level CNJ/WHM THM/BLM spells.
4. If you wanted to only be a 'Black Mage' or 'White Mage' you would have to fully level both THM and CNJ to cap so that you could switch between the roles as needed. (which is exactly what we had to do under the old pre-job system and many people hated that)
5. This would limit what types of battle and dungeon content could be created. To my knowledge we will not be able to switch jobs/classes once we enter and instanced dungeon or battle in ARR.



Reply With Quote

