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  1. #11
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I prefer this fix: Individual JOB restrictions/licenses on cross-class abilities and spells.

    How it works now:

    BLM can use all THM skills as well as all shareable class skills from both PGL and ARC.
    WHM can use all CNJ skills as well as all shareable class skills from both GLD and PGL.

    How it might work with individual job skill restrictions/licenses:


    BLM gains access to all THM skills except Necrogenesis and Parsimony. - Can equip: Aero(ra), Water(ra), and Stone(ra), Decoy, Chameleon, Second Wind, and Stoneskin.

    WHM gains access to all CNJ skills except Aero(ra), Water(ra), and Stone(ra). - Can equip: Resonance, Sanguine Rite, Outmaneuver, Sentinel, Tempered Will, Chameleon, Featherfoot, and Second Wind.


    An approach like this would have several benefits over the current system:
    • Easier to Balance - Future class skills and spells could be given permissions only to certain jobs, therefore making the sheer volume of balancing much less.
    • Allows for greater distinctions between jobs and classes than currently exists. No longer is WHM just a CNJ++. Restricting CNJ elemental spells to only other Classes (or BLM), allows WHM to be a focused party healer, with a larger menu of healing support skills to choose from.
    • Allows for broad expansion of current Jobs when new classes are released.


    There are drawbacks as well though:
    • Maxing a current Job requires only 2 sub-classes be leveled. Under this system, that number could go up to 4-5.
    • Some players may be annoyed with the fact that they need to level GLD to 40+ just to play their WHM properly.
    (4)
    Last edited by Zantetsuken; 02-15-2013 at 05:28 AM.