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  1. #1
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    The spell skill set wont be the same in 2.0 has alrdy been stated, also we wont be limited to 15/20 skills anymore so they can add single target spells for every element for blm and 1 Aoe option as well. People need to stop acting like 2.0 is gonna be the same as 1.0 they are not revising the battle system for the 100th time for no reason.
    (1)

  2. #2
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Firon View Post
    The spell skill set wont be the same in 2.0 has alrdy been stated, also we wont be limited to 15/20 skills anymore so they can add single target spells for every element for blm and 1 Aoe option as well. People need to stop acting like 2.0 is gonna be the same as 1.0 they are not revising the battle system for the 100th time for no reason.
    ya they did say that there wont be the 15 limit in 2.0. but they havent said that the would rework the spells at all. and thats one of the main concerns are for Thunder Mage. If the 2 other spells they had were both good dmg and mp efficient i would bet you money a thread like this would exist. Its out of fear that when titan and ramuh come along that Thunder Mage is going to be useless for those fight. If the Ice and Fire lines where like Thunder, Thunder Mages wouldnt even care that whm has Aero Water and Earth. And people cant get to mad at Blms from 11 if they lived through the days of ToAU when birds mimic magic, and Blm got no pt invites which would be like The Nam flashbacks lol.
    (1)

  3. #3
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by KoujiGeki View Post
    ya they did say that there wont be the 15 limit in 2.0. but they havent said that the would rework the spells at all. and thats one of the main concerns are for Thunder Mage. If the 2 other spells they had were both good dmg and mp efficient i would bet you money a thread like this would exist. Its out of fear that when titan and ramuh come along that Thunder Mage is going to be useless for those fight. If the Ice and Fire lines where like Thunder, Thunder Mages wouldnt even care that whm has Aero Water and Earth. And people cant get to mad at Blms from 11 if they lived through the days of ToAU when birds mimic magic, and Blm got no pt invites which would be like The Nam flashbacks lol.
    Actually, while it hasn't been said, you can watch the video of the alpha footage about quests, and look at the CNJ's set. Stone has already been reworked - it's a DMG onry spell now, no more magic evasion down debuff. CNJs have new spells (Water shown), not to mention the GCD will also affect everything, so there has to be a rework of spells.

    Also, I don't see a need where BLM needs to be useful in everything. DRGs and MNKs get shafted enough from content in 1.0 - why does BLM have to be the special child? And why do you need to bring up XI's BLM? I have yet to see more than one type of fight exclude BLM on a regular basis (IE) so your point about no pt invites is redundant in XIV's context. As a response to JG's comment on the DRG AF final fight - yes, Thunder was god awful on the drake. However, you neglected the one true enemy of that fight - the DRG boss. And the golem boss in skirmish was just ONE BOSS in what...5 or 6? Don't tell me that BLMs were useless in the other bosses either, because that is plain bull.
    (6)

  4. #4
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by whoopeeragon View Post
    why does BLM have to be the special child?
    because they play it

    Quote Originally Posted by whoopeeragon View Post
    And why do you need to bring up XI's BLM?
    because they played it
    (5)

  5. #5
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by KoujiGeki View Post
    ya they did say that there wont be the 15 limit in 2.0. but they havent said that the would rework the spells at all. and thats one of the main concerns are for Thunder Mage. If the 2 other spells they had were both good dmg and mp efficient i would bet you money a thread like this would exist. Its out of fear that when titan and ramuh come along that Thunder Mage is going to be useless for those fight. If the Ice and Fire lines where like Thunder, Thunder Mages wouldnt even care that whm has Aero Water and Earth. And people cant get to mad at Blms from 11 if they lived through the days of ToAU when birds mimic magic, and Blm got no pt invites which would be like The Nam flashbacks lol.
    The road map clearly stated class balance and tweaks that's all that needed to be said. Also they said the stuff we had 1.0 was mostly filler.
    (0)

  6. #6
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    well to be honest idc for Thunder Mage, i only play it cause of the lack of options for mages. Now that Summoner is coming out im whatever about it. I do agree that thunder mage is a poorly designed job and hopefully its spells are fixed in 2.0.
    (1)

  7. #7
    Player
    Join Date
    Mar 2011
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    4,948
    Quote Originally Posted by KoujiGeki View Post
    well to be honest idc for Thunder Mage, i only play it cause of the lack of options for mages. Now that Summoner is coming out im whatever about it. I do agree that thunder mage is a poorly designed job and hopefully its spells are fixed in 2.0.
    If you're calling it Thunder Mage, then you're playing it wrong.
    (3)

  8. #8
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    i still don't understand why you use the word "fixed" when there's nothing broken about them. they work just fine. more than fine. and in fact, the job is designed pretty well for its function, which it executes admirably in more situations than any other DPS did in 1.0

    but you guys confuse your personal preference with something being fundamentally wrong with the job, which is completely wrong.
    (5)

  9. #9
    Player
    Pebe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    45
    Character
    Aeternus Nihilim
    World
    Excalibur
    Main Class
    Astrologian Lv 60
    I'm really late to this this discussion, and only a read a few pages so this might have already been mentioned but... here goes nothing.

    I think it is okay for conjurer to keep the elemental nukes it has. Conjurer is not white mage, conjurer is a user of the nature based elements. That being said I highly anticipate they will add a second job to conjurer down the lane called Sage or something that is a master of the nature based nukes. They will probably get Flood, Quake and Tornado. As well as some other interesting nature based spells. I don't see anything wrong with this imo. Having just one magic DD that does everything is boring. Its more fun when you have a variety of different jobs useful in different situations. For instance if you were fighting titan (water still beats earth right? such a weird elemental wheel.....) you might want to take a sage as your DPS instead of a blm, and I see nothing wrong with that. With the class/job system FFXIV encourages the leveling of multiple jobs, you could just limit yourself to one, but why not level both nukers and switch to the one that is better for the occasion. I think it will add variety and longevity to the game. Also, no one knows how blm has been changed yet. I honestly hope they fixed the blizzard elements and added Blizzaga. We'll have to wait to Beta Phase 2 to see that I believe.

    Edit: Also while I'm here, the whole archer bard thing. I think they will probably job add a ranger job quest line to archer with new ranger abilities. Some people well say then brd and ranger won't be that different because they have the same class skillset. But I counter with we have no idea how many abilities jobs are getting or how the job system changed so I think it will work.

    Also, bards do have instruments for those who were saying otherwise. Their bows turn into harps, hopefully we'll see more of this. Actually hopefully these harpbows become brd's main choice of bow with special song effects with Artemis Bow being the best until endgame weapons come out. I remember SE saying that when bards sing songs their bows will turn into harp form for 2.0, should be interesting to watch.
    (1)
    Last edited by Pebe; 02-17-2013 at 10:05 PM.

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