Quote Originally Posted by Mychael View Post
This is an issue in and of itself. There will almost definitely be a DD job that comes out of conjurer at some point. The game isn't even launched yet. The job system is barely developed.

I don't follow. CNJ is a decent attacker and decent healer. WHM is a great healer and decent attacker. In both cases, DDing takes away from ability to cure, and vice-versa--you can't deal decent damage WHILE keeping a party alive in difficult content. THM is a great attacker. Both are unique, and neither is making the other useless.
Very much this. The job that could come from CNJ could be a Geomancer/Elementalist (Though, Elementalist would probably be confusing considering the localization of CNJ in other languages.) that would focus on using terrain magic.

The same could be said for THM. They could make another Job (Necromancer?) that gets all it's old Sacrifice and resurrection spells back.

Quote Originally Posted by Mychael View Post
CNJ lore, however, never was truly butchered. Though I argued that it was at one point, the fact is we retained control of the three elements that really appeared in the Shroud (and if you're at all familiar with the lore, you'll understand why those would be the three that matter).
I remember this faintly. There's an egg the CNJ's have, a Dragon Egg (I think.), that is associated with Wind. Their Patron Goddess, Nophica (I think.), is a goddess of Earth and plenty. So, naturally, it can be seen why those three elements were chosen. Earth for the soil, water to make the soil fertile, and wind to scatter the seeds.