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  1. #1
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Reika View Post
    The current skillsets are wack. THMs old skillset went with the lore behind it before they decided to make it the black mage of the game. The current skillset does not.

    Just like cnj's old skill set went with it before they hazardously decided to make it the white mage of the game.
    Screw lore.

    When I played THM and CNJ in the early days before the changes (only low levels), I thought it was garbage. I am glad they changed to a more distinct role and not 2 weird hybrid magey jobs.
    (0)

  2. #2
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    ^ Thank you, you managed to put into three paragraphs what I long-windedly spouted out through my bs-ing skills. -grateful that others are more succinct than me-
    (3)

  3. #3
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    This thread feels like this to me:

    "OMG! SE did something different! I DON'T KNOW HOW TO DEAL WITH THAT! Change it back!!!"

    /presspanicbutton

    Not saying that everyone is acting like that, but sure is how I feel when I read these posts.
    (0)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  4. #4
    Player
    Wilksha's Avatar
    Join Date
    Dec 2011
    Posts
    278
    Character
    Rosetta Rouge
    World
    Balmung
    Main Class
    Arcanist Lv 70
    For those asking for the "elemental wheel" what one of the 3 wheels do you want BLM to have? Yes there is 3. In the THM guild The books on the desk can be targeted in read, in 1.0, and it gave a lot of details on elemental strengths. Fire melts Ice, Ice blocks Wind, Wind puts out Fire. Earth grounds Lightning, Lightning shocks Water, Water best Earth(forget how). And finally Light and dark best each other. This isn't FFXI with one wheel, keep the games separate, they are not equivalent but much beyond the name "Final Fantasy."
    The actually Job WHM has only been in a few FF games, FF1(I believe it was 1, could be 2), FF3, FF4, FF5, FF9, and FF11. In FF1 WHM got Areo at least, it's been awhile since I've played 1 or 2. FF3 is where they actually added "Class change" and as you progressed you got more and more class you can change to, FF5 did this as well. FF4's party setup was story based and there was only 2 real WHM, Rosa and Palom. FF9 had 2 WHMs and if I remeber correctly, each had their own special ability besides just healing. THe first was your summoner. in FFXI WHM was Healer and if they weren't in a party as mentioned before could get a good club and does some decennt damage. The rest of the FFs has all characters able to get every ability, excluding FF13. And one thing that every game that has a WHM has in common is that the game is/was centralized around party play. FFXIV for the most part didn't centralize around party play. Nearly everything could be soloed until later quests with NMs or Dungeons. ARR seems to centralize around solo play with quests and leves to level up. With party play involving dungeons and the new FATE system. The new NM are hard to tell if they were part of the FATE system or not, but I believe I read they were part of the FATE system.
    As these are my opinions I'm just saying my point of view on this matter. But as far as I see from 1.0 at end time giving WHM 3 elements and BLM 3 elements doesn't really do much to change how the classes them selves were portrayed in the past. Example is that I do not recall a FF other then 11 that gave Black Magic anything beyond Lightning Ice or Fire. In most of them if you wanted a Water ability you had to summon Leviathan or some other water based one, oh have Blue Magic use Aqua Breath or the likes.
    Only Problem I have ATM with ARR is the broken lore of CNJ and THM. IF they fix the lore to fit what it currently is, Everything will be just fine and dandy. I think RDM should be the only class that can use all elements but significantly less effective then the natural class it stems from. My mere opinion.
    (0)

  5. #5
    Player
    Molic's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    232
    Character
    Molic Evac
    World
    Sargatanas
    Main Class
    Carpenter Lv 70
    Think it will all be leveled out eventually and each job will be its own and what not.... only thing i fear is how restrictive the i guess armor system or how we gain said spells/abilities/weapon skills is combined with how little room we have on the action bar which at higher lvls might become full. dunno they might have that figured out to though, cant really see the end game quite yet o;
    (0)

  6. #6
    Player
    Asael's Avatar
    Join Date
    Feb 2013
    Posts
    146
    Character
    Asael Drakengard
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Spell listings for the FF series:

    FF I
    White Magic
    Cure
    Harm
    Fog
    Ruse
    Lamp
    Mute
    Alit
    Invisible
    Cure 2
    Harm 2
    Afire
    Heal
    Pure
    Fear
    Aice
    Amute
    Cure 3
    Life
    Harm 3
    Heal 2
    Soft
    Exit
    Fog 2
    Invisible 2
    Cure 4
    Harm 4
    Arub
    Heal 3
    Fade
    Wall
    Xfer
    Life 2

    Black Magic
    Fire
    Sleep
    Lock
    Lightning
    Ice
    Dark
    Temper
    Slow
    Fire 2
    Hold
    Lightning 2
    Lock 2
    Sleep 2
    Fast
    Confuse
    Ice 2
    Fire 3
    Bane
    Warp
    Slow 2
    Lightning 3
    Rub
    Quake
    Stun
    Ice 3
    Break
    Saber
    Blind
    Stop
    Zap!
    XXXX
    Nuke



    FF II

    White Magic
    Cure
    Blink
    Safe
    Shell
    Fear
    Peep
    Heal
    Mute
    Life
    Anti
    Exit
    Dispel
    Mini
    Fog
    Slow
    Barrier
    Wall
    Change
    Beserk
    Haste
    Charm
    Holy

    Black Magic
    Fire
    Ice
    Bolt
    Warp
    Curse
    Stone
    Stop
    Toad
    Break
    Aura
    Aero
    Blind
    Sleep
    Drain
    Aspil
    Death
    Flare
    Ultima


    FF III (2006 version as I could not find anything on the original 1990 release)


    White Magic
    Cure
    Cura
    Curaga
    Curaja
    Poisona
    Sight
    Aero
    Aeroga
    Mini
    Toad
    Teleport
    Blindna
    Libra
    Confuse
    Silence
    Raise
    Arise
    Protect
    Stona
    Haste
    Esuna
    Reflect
    Tornado
    Arise
    Holy

    Black Magic
    Fire
    Fira
    Firaga
    Blizzard
    Blizzara
    Blizzaga
    Thunder
    Thundara
    Thundaga
    Sleep
    Blind
    Poison
    Break
    Shade
    Raze
    Erase
    Bio
    Warp
    Quake
    Breakga
    Drain
    Flare
    Death
    Meteor


    FF IV


    White Magic
    Cure 1
    Cure 2
    Cure 3
    Cure 4
    Esuna
    Sight
    Life
    Mini
    Exit
    Float
    Life 2
    Blink
    Charm
    Shell
    Scan
    Wall
    Hold
    Berserk
    Holy
    Mute
    Protect
    Slow
    Dispel
    Haste

    Black Magic
    Fire 1
    Fire 2
    Fire 3
    Flare
    Ice 1
    Ice 2
    Ice 3
    Death
    Bolt 1
    Bolt 2
    Bolt 3
    Wind
    Venom
    Stone
    Bio
    Quake
    Meteo (Meteor)
    Psych
    Drain
    Sleep
    Toad
    Piggy
    Warp


    FF V


    White Magic
    Cure 1
    Libra
    Pure
    Quiet
    Safe
    Mini
    Cure 2
    Raise
    Charm
    Blink
    Shell
    Esuna
    Cure 3
    Wall
    Berserk
    Arise
    Holy
    Dispel

    Black Magic
    Fire
    Ice
    Bolt
    Poison
    Sleep
    Toad
    Fire 2
    Ice 2
    Bolt 2
    Drain
    Break
    Bio
    Fire 3
    Ice 3
    Bolt 3
    Flare
    Death
    Aspil

    Time Magic
    Speed
    Slow
    Regen
    Mute
    Fast
    Float
    Demi
    Stop
    Exit
    Comet
    Slow 2
    Return
    Quarter
    Fast 2
    Old
    Meteo
    Quick
    Xzone

    Blue Magic
    Condemn
    Roulette
    AquaBreath
    L5 Doom
    L4 Gravity
    L2 Old
    L3 Flare
    Frog Song
    Melody
    Flash
    Time Slip
    Moon Flute
    Death Claw
    Aero
    Aero 2
    Aero 3
    Emission
    Goblin Punch
    Dark Shock
    Guard Off
    Fusion
    Mind Blast
    Blood Suck
    Magic Hammer
    Big Guard
    Exploder
    ????
    Blow Fish
    White Wind
    Missile


    FF VI (I listed the spells from this game but keep in mind FFVI did not categorize spells, it treated any form of magic as just that, "Magic.")


    Cure 1
    Cure 2
    Cure 3
    Antidote
    Life
    Life 2
    Life 3
    Regen
    Remedy
    Fire
    Fire 2
    Fire 3
    Ice
    Ice 2
    Ice 3
    Bolt
    Bolt 2
    Bolt 3
    Poison
    Drain
    Bio
    Break
    Doom
    Pearl
    Flare
    Demi
    Quarter
    X-Zone
    Meteor
    Ultima
    Quake
    W. Wind
    Merton
    Scan
    Slow
    Rasp
    Mute
    Safe
    Sleep
    Muddle
    Haste
    Stop
    Berserk
    Float
    Imp
    Reflect
    Shell
    Vanish
    Haste 2
    Slow 2
    Osmose
    Warp
    Quick
    Dispel


    FF VII & VIII (I chose not to list the spells for these two games because they had a very unique way of applying the use of magic to the game through their materia and draw system. On top of that, these game did not really have a job system and, like FFVI, did not categorize magic)

    FF IX


    White Magic
    Cure
    Cura
    Curaga
    Life
    Scan
    Panacea
    Stona
    Shell
    Protect
    Silence
    Mini
    Reflect
    Confuse
    Berserk
    Blind
    Float
    Dispel
    Esuna
    Full Life
    Haste
    Holy
    Jewel
    Might
    Regen

    Black Magic
    Bio
    Blizzard
    Blizzara
    Blizzaga
    Break
    Comet
    Death
    Demi
    Doomsday
    Drain
    Fire
    Fira
    Firaga
    Flare
    Meteor
    Osmose
    Poison
    Sleep
    Slow
    Stop
    Thunder
    Thundara
    Thundaga
    Water


    FFX (Not really any type of job system here but were basically "inferred" by each character's look and style. Though the game did split its magic into categories via the sphere grid system).


    White Magic
    Cure
    Cura
    Curaga
    Esuna
    Scan
    Nulblaze
    Nulfrost
    Nulshock
    Nultide
    Life
    Full-Life
    Haste
    Hastega
    Slow
    Slowga
    Shell
    Protect
    Reflect
    Dispel
    Regen
    Holy
    Auto-Life

    Black Magic
    Fire
    Fira
    Firaga
    Thunder
    Thundara
    Thundaga
    Water
    Watera
    Waterga
    Blizzard
    Blizzara
    Blizzaga
    Bio
    Demi
    Death
    Drain
    Osmose
    Flare
    Ultima


    FF X-2


    White Magic
    Cure
    Cura
    Curaga
    Regen
    Esuna
    Dispel
    Life
    Full-Life
    Shell
    Protect
    Reflect
    Full-Cure

    Black Magic
    Fire
    Blizzard
    Thunder
    Water
    Fira
    Blizzara
    Thundara
    Watera
    Firaga
    Blizzaga
    Thundaga
    Waterga

    Arcana
    Drain
    Demi
    Confuse
    Break
    Bio
    Doom
    Death
    Black Sky

    Garment Grids
    Auto-Life
    Blind
    Flare
    Haste
    Hastega
    Holy
    Osmose
    Silence
    Sleep
    Ultima


    FF XI


    lol not on your life...


    FF XII


    White Magic
    Cure
    Cura
    Curaga
    Curaja
    Renew
    Raise
    Arise
    Esuna
    Esunaga
    Blindna
    Vox
    Poisona
    Stona
    Cleanse
    Dispel
    Dispelga
    Regen
    Holy

    Black Magic
    Fire
    Thunder
    Blizzard
    Water
    Aero
    Fira
    Fira
    Thundara
    Blizzara
    Bio
    Aeroga
    Firaga
    Thundaga
    Blizzaga
    Shock
    Sourge
    Flare
    Ardor
    Scathe

    Time Magic
    Haste
    Hastega
    Slow
    Slowga
    Immobilize
    Disable
    Stop
    Reflect
    Reflectga
    Float
    Break
    Countdown
    Balance
    Bleed
    Warp

    Green Magic
    Protect
    Protectga
    Shell
    Shellga
    Bravery
    Faith
    Blind
    Blindga
    Silence
    Silencega
    Sleep
    Slepga
    Poison
    Toxify
    Oil

    Arcane Magic
    Dark
    Darkra
    Darkga
    Gravity
    Graviga
    Reverse
    Berserk
    Confuse
    Decoy
    Death
    Vanish
    Vanishga
    Bubble
    Drain
    Syphon


    FFXIII (Never truly classified its spells but they were only available under certain paradigms (FFXIII's version of s job/support job system). For this game I'm only going to list what were actually used as spells under each paradigm.)


    Commando
    Ruin
    Ruinga

    Ravager
    Fire
    Fira
    Firaga
    Blizzard
    Blizzara
    Blizzaga
    Thunder
    Thundara
    Thundaga
    Water
    Watera
    Waterga
    Aero
    Aerora
    Aeroga

    Synergist
    Barfire
    Barfrost
    Barthunder
    Barwater
    Bravery
    Bravera
    Enfire
    Enfrost
    Enthunder
    Enwater
    Faith
    Faithra
    Haste
    Protect
    Protectra
    Shell
    Shellra
    Veil

    Saboteur
    Curse
    Cursega
    Daze
    Dazega
    Deprotect
    Deprotega
    Deshell
    Deshellga
    Dispel
    Fog
    Fogga
    Imperil
    Imperilga
    Jinx
    Pain
    Painga
    Poison
    Poisonga
    Slow
    Slowga

    Medic
    Cure
    Cura
    Curasa
    Curaja
    Esuna
    Raise


    Sources:

    My own games
    www.finalfantasy.wikia.com/
    http://www.uffsite.net/

    Also bear in mind that the names of certain spells change in their reiterations (ie Fire 3 becomes Firaga, Bolt 3 becomes Thundaga, etc.) I hope this helps and if I missed anything let me know and I'll add it in.

    On a quick side note though, I think this topic has been derailed for the last few pages. The purpose was to simply discuss various ideas that could be used to improve or innovate the two jobs systems. I think people are focusing way too much on the elaboration of a disagreement or set of disagreements, and thus has become some sort of battleground for two differing view points. Just sayin.

    Anyways, happy forum going.
    (3)
    Last edited by Asael; 02-10-2013 at 01:33 PM.

  7. #7
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Asael View Post
    On a quick side note though, I think this topic has been derailed for the last few pages. The purpose was to simply discuss various ideas that could be used to improve or innovate the two jobs systems. I think people are focusing way too much on the elaboration of a disagreement or set of disagreements, and thus has become some sort of battleground for two differing view points. Just sayin.

    Anyways, happy forum going.
    Thank you for pulling things back to the point of this thread and stating things I have failed to find the words to say.
    (0)

  8. #8
    Player
    Asael's Avatar
    Join Date
    Feb 2013
    Posts
    146
    Character
    Asael Drakengard
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Altena View Post
    Thank you for pulling things back to the point of this thread and stating things I have failed to find the words to say.
    Anytime ^^
    (1)

  9. #9
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Maybe I'm wrong, but doesn't Aero and Stone have side effects that are very beneficial to WHM? Like, I remember one has a dispel effect, while the other has a DoT. They definitely do have a purpose if this is the case. That, and I think that WHM should have some nukes, so that they can DD when they don't need to heal.

    Then again, I've never really used WHM (I only got to level BLM/THM to max before the end came. ): ) so maybe I am stupid and should leave.
    (0)
    Last edited by Bowen; 02-10-2013 at 02:08 PM.
    Quote Originally Posted by Fernehalwes View Post
    Thal's Balls! These forums are hot enough to melt an ice goddess.

  10. #10
    Player

    Join Date
    Mar 2012
    Posts
    23
    they should make whm be able to implode like ninja back in ffxi instead of trying to HOLY FTW!
    (1)

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