Page 3 of 31 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 351

Hybrid View

  1. #1
    Player
    finiteHP's Avatar
    Join Date
    Aug 2012
    Posts
    436
    Character
    Tyger Maimhov
    World
    Excalibur
    Main Class
    Summoner Lv 60
    I personally like WHM having access to stone, aero, and water (it's shown in one of the alpha videos). Removing them would ruin the lore for CNJ. I find the powers of creation for WHM and powers of destruction for BLM are more interesting than WHM just being the power of light. WHMs have had some of these elements in a few of the previous games anyway. What I personally think should be done is make thunder, fire, and blizzard more useful (as you said) and give BLM access to stone, aero, and water as cross-class skills (assuming this system is still there) and also give them the ancient magic versions of all the elements.
    (3)

  2. #2
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by finiteHP View Post
    I personally like WHM having access to stone, aero, and water (it's shown in one of the alpha videos). Removing them would ruin the lore for CNJ. I find the powers of creation for WHM and powers of destruction for BLM are more interesting than WHM just being the power of light.
    That's a fair enough view / opinion..

    Although the "elements of life" are also perception.

    Water can cause death (drowning), along with tsunamis which are destructive..
    Stone can crush things/quake tears holes in the ground that is pretty destructive.
    Wind erodes rocks, and tornados/hurricanes/cyclones are pretty destructive.

    Similarly Thunder creates electricity (electricity is life to mechanical things)
    Fire creates heat and energy (creation).
    Ice heals wounds.

    So either way they can be looked at on both sides.. All elements are required for life, as well as destruction.
    (2)
    Last edited by Altena; 02-09-2013 at 10:52 AM.

  3. #3
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Holy based spells would definitely be cool, I have a special attachment to Aero/Stone though.. I was nuke WHM for my Rivenroad (Hard) kill
    (0)

  4. #4
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Ricky View Post
    Holy based spells would definitely be cool, I have a special attachment to Aero/Stone though.. I was nuke WHM for my Rivenroad (Hard) kill
    I can understand that, I would much prefer to see the light based nukes though.. As I do feel we are missing this in the current version, and we likely won't see it (due to the restriction of having an action bar setup, along with having 3 elements already on the tree, and then on top of that WHM has to be able to heal / buff as well)..
    (0)

  5. #5
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    In other FF, the white mage was a divine caster, powers from gods. FF14 WHM is a druid. No really, a druid. The source of the conjurer's spell is the elemental and nature. The WHM is one blessed by the elements.

    Here:

    Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings.

    From: http://na.finalfantasyxiv.com/about/...magic/conjurer

    The WHM, from what I remember from the job quests, are the chosen of the elements.

    So in short the whole dia thing doesn't work for them this round. They are not priests, they are druids and elementalist. Yippy lore! As for the ancient magic, I'm sure they can add another job to the conjurer to have them.
    (2)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  6. #6
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Klive View Post
    In other FF, the white mage was a divine caster, powers from gods. FF14 WHM is a druid. No really, a druid. The source of the conjurer's spell is the elemental and nature. The WHM is one blessed by the elements.

    Here:

    Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings.

    From: http://na.finalfantasyxiv.com/about/...magic/conjurer

    The WHM, from what I remember from the job quests, are the chosen of the elements.

    So in short the whole dia thing doesn't work for them this round. They are not priests, they are druids and elementalist. Yippy lore! As for the ancient magic, I'm sure they can add another job to the conjurer to have them.
    It isn't all about WHM getting divine magic though... The issue we have is BLM only really having 3 options for spells, 1 of which is near useless and the other 2 are based on circumstance (fire for aoe, thunder for single target). This closes the gap on the elemental tree, which is pretty evident in every final fantasy game.

    The lore could indeed be modified post-bahamut screwing everyone over.. Conjurers could turn to meditation of the divine (ie light), and THM could open their widths to the other elements that cause destruction (wind erodes, water drowns/floods, earth crushes/breaks).


    Although this probably won't happen anyway.. Just wishful thinking.
    (0)
    Last edited by Altena; 02-09-2013 at 11:19 AM.

  7. #7
    Player
    finiteHP's Avatar
    Join Date
    Aug 2012
    Posts
    436
    Character
    Tyger Maimhov
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Altena View Post
    The issue we have is BLM only really having 3 options for spells, 1 of which is near useless and the other 2 are based on circumstance (fire for aoe, thunder for single target).
    The thing is we don't know how they have reworked thunder, fire, and blizzard. Hopefully they have changed them. Right now what we need to do is make sure SE knows that those 3 spells need to be redone. As for BLM only really having 3 options for spells (I haven't played BLM, so I'll take your word for it), in 1.0 WHM only really had 3 options for spells too (healing and two nukes).
    (1)

  8. #8
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    If no to removing cnj elemental attacks because of lore, how about returning thm sacrificial heals and ressurect because of lore :/
    (4)

  9. #9
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Reika View Post
    If no to removing cnj elemental attacks because of lore, how about returning thm sacrificial heals and ressurect because of lore :/
    I actually designed a necromancer job with this in mind. It takes the thaumaturge job and makes it into a healer/pet/magic dps role. As I've said in other threads and on my guide, the point is necromancer is to be like an undead kinda shadow priest. Perpetual Resurrection for the self [like how in tactics undead come back after 3 turns.]

    Sacrifice would actually be a literal sacrifice of your undead pet, which a low cost summon. The sacrifice would restore HP to an ally.

    Necromancers would also get a 15 minute ability that turns your normal undead into a Zombie Dragon, that usuing sacrafice on will, rather that kill it instantly just take away from its HP pool. I'll probably post a necromancer concept on the lodestone so I can be better clear.

    Necromancer thread
    (0)
    Last edited by AceofRains; 02-09-2013 at 12:11 PM.

  10. #10
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by AceofRains View Post
    Necromancer stuff.
    Link your thread and call it a day. Don't really want this topic to be derailed.
    (0)

Page 3 of 31 FirstFirst 1 2 3 4 5 13 ... LastLast