Quote Originally Posted by Radacci View Post
I'm pretty sure i heard they are sticking with the 16 skills/class
I'm also pretty sure that BLM spells have higher potency than WHM, so the issue will fix itself.
Your suggestion would only make sense if there actually was any significant nr of undeads in the game, where such a mechanic would be useful; otherwise it would feel like a waste of skill slot. Would be fun with some undead FATE, where WHM is DPS instead of BLM


Oh the turn undead spell takes a NOT undead monster and makes them behave like they are undead ( I believe the effect is called "zombie"). Then the WHM can use cure and raise on them and slap them silly. Also funny to use on bosses that try to cure themselves XD


Yeah I really dont like having equal number of skills / job / class thing I dont care so long as each class and job has been made to play both fun and balanced. Like giving BLM an aoe version of all their spells or a spell like prism (turns spells aoe but for offense spells only) then so be it, it should happen.


Its lame fire got stuck to aoe, blizzard to debuff aoe and lightning to single target dps. Casting the same damn spells over again lol