Quote Originally Posted by Shougun View Post
Lol I meant we get multiple bars and the bar itself is easier to manage. 1.0's was a pia.


So we can have two rows of abilities up at the same time.


BLM should always be superior to WHM in DPS. Except maybe for undead. I liked in the first page a suggestion to give WHM turn undead spell so they can nuke with their white magic - it wouldnt be as efficient right away as BLM since BLM wouldn't need to load up the buff but it could make WHM do good damage once loaded (making WHM feel like they have nice numbers (large numbers) but because of the magic buff needing to be applied would still make BLM superior since BLM would go straight to the dps like other dps classes )


Of course between DPS like classes BLM, DRG, and MNK they should be balanced.
I'm pretty sure i heard they are sticking with the 16 skills/class
I'm also pretty sure that BLM spells have higher potency than WHM, so the issue will fix itself.
Your suggestion would only make sense if there actually was any significant nr of undeads in the game, where such a mechanic would be useful; otherwise it would feel like a waste of skill slot. Would be fun with some undead FATE, where WHM is DPS instead of BLM