conjurer/white mage lore in ffxiv != white mage lore in other FF titles
same goes for black mage
anyway, just read kinsey's post. it pretty much covers everything.
conjurer/white mage lore in ffxiv != white mage lore in other FF titles
same goes for black mage
anyway, just read kinsey's post. it pretty much covers everything.


I wont bother to read any other post, since my answer is simple, "HELL NO"





Lore wise I see no issue BLM using stone and water as destruction spells - though Blizzard doesnt seem so great for CNJ all I readily think about is some sort of second stoneskin :/ (Fire and Lightning could easily be adapted to a CNJ thing though)
If you tried hard you could say the cold helps focus the mind for mp or something (reminds me of Tummo lol)



There should be a reason to seperate nukes other than giving cnj/whm an ability to solo/DD,
basically, having nukes divided should be have a purpose behind it such as a factor influencing party play
for example:
a) using a modified skillchain/magic burst system, say a whm and blm both cast aero within 5 seconds of each other, this should conjure up a tornado at the mp cost of aero, this basically gives a reason to cross class certain spells and stop spamming if you need to rely on a party member
b) if whm cast aero, and blm cast fire within 5 seconds, the wind should give the fire an updraft and conjure up Ardor/firestorm, this would give a reason to stop spamming as you rely on party members.

Most probably blm elemental will be expanded while whm has it's own tier of magic (light and devine) that has damage factors, while CNJ will be able to utilize some elements if in that roll. Need some whm mage enfeebs and dots.


What makes you think that's probable
I don't think they suddenly gonna make WHM a DPS class, and change it's heals to holy DD. It's already based on CNJ, that has some elemental skills.
I don't find it probable that they'll change BLM skills either; it already has strong spells.
I don't think they'll add more skills to either classes or jobs. it's still gonna be 16 skills for classes, and 5 for jobs.


Not happening.
As it's been stated, if you bother to play the old FF games you'll see whms have wind, water and earth elemental magic.
Furthermore, we're playing a MMO. The whms you see in non-MMO FF games which have nothing but cures and divine magic also have parties of competent damage dealers and are designed to act as a support role in that team. MMO characters do not log in with 3-4 other characters capable of killing stuff.
The only MMO I can think of with whms forgoing all elemental magic is XI, which made up for it by making whm viable for solo with gear / really good skill in clubs. Even XI's solo whms did not spam banish/holy/banishga for damage. They dualwielded clubs, paid outrageous prices for the kraken club and subbed ninja for Utsusemi.
What you're asking for will gimp whm and make it party only in XIV since XIV doesn't have an armory system that can support skill ranks in certain weapons or dual classes, making solo play as whm impossible.



Yea, a handful of old final fantasy games, like one or two.Not happening.
As it's been stated, if you bother to play the old FF games you'll see whms have wind, water and earth elemental magic.
Furthermore, we're playing a MMO. The whms you see in non-MMO FF games which have nothing but cures and divine magic also have parties of competent damage dealers and are designed to act as a support role in that team. MMO characters do not log in with 3-4 other characters capable of killing stuff.
People are just going to continue pick and choose here with these 'this class should be able to this' stuff and always have their own opinion of which FF did it better.
Like for say if SMN was the same as FFIV's summoner Rydia, you would have the ability to summon, and use both white and black magic to an extent, until you disapear into the underworld for a while and get better at black magic and summoning but become unable to use white magic.
FFIV's white mage Rosa also did not have elemental magic, but the bestest cures and some holy magic for attacking. Some people dont want that 'version' of the white mage tho, they want the version from [instert FF title here] that could use stone and aero...


like others stated, WHM in some of those games were just WHM and nothing else. If WHM was just WHM here, having 16 skills of it's own, that'd be an entirely different thing; then it wouldn't make sense for it to have elemental skills; it would make more sense if they only had Holy/Astral spells. But now it's based on CNJ, so it's inevitable; because CNJ with astral spells don't make sense.Yea, a handful of old final fantasy games, like one or two.
People are just going to continue pick and choose here with these 'this class should be able to this' stuff and always have their own opinion of which FF did it better.
Like for say if SMN was the same as FFIV's summoner Rydia, you would have the ability to summon, and use both white and black magic to an extent, until you disapear into the underworld for a while and get better at black magic and summoning but become unable to use white magic.
FFIV's white mage Rosa also did not have elemental magic, but the bestest cures and some holy magic for attacking. Some people dont want that 'version' of the white mage tho, they want the version from [instert FF title here] that could use stone and aero...
And i'm sure in Rydias case it wasn't that SMN itself had access too WHM/BLM spells, but rather that Rydia herself was SMN/WHM/BLM, and could mix spells, like we could in 1.0
Imagine how stupid it would be if Yuna could ONLY summon, and nothing else? she would be largely useless in most fights; or make all other party members useless.
And imagine if Rydia could summon everything, use high lv WHM spells like Rosa, and BLM spells like...Vivi? Overpowered much?


Exactly. Rydia got black magic in FF4 because at the end of the game, you have no black mage as well.And i'm sure in Rydias case it wasn't that SMN itself had access too WHM/BLM spells, but rather that Rydia herself was SMN/WHM/BLM, and could mix spells, like we could in 1.0
Imagine how stupid it would be if Yuna could ONLY summon, and nothing else? she would be largely useless in most fights; or make all other party members useless.
And imagine if Rydia could summon everything, use high lv WHM spells like Rosa, and BLM spells like...Vivi? Overpowered much?
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