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  1. #81
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by faris View Post
    You're not getting my point. The early games gave the base classes their capabilities. IV, VI, and IX gave us characters with jobs, but their own unique things as characters which shouldn't be confused with a typical job capability. As I said in the "ninjas should get dogs, omg!" thread, People need to learn that FF characters =/= their characters in games which introduced characters with varying personalities and personal abilities rather than guys which were certain jobs which you could name.

    Your example's a little flawed too. Rydia's white and black magic was designed to give her a purpose before she got get her summons / Porom and Palom were introduced / Rosa could join the party. Furthermore, she came back to the party at a point where Rosa was in the group, but without her white magic. Why? Because she was designed to be healing support for when Rosa/Porom wasn't in the party. That's why.

    SMN will never be the same as Rydia. Rydia is Rydia and she is the way she is, has the skills and magic she has for storyline reasons exclusive to her character. (Because after all, what are the odds of every single summoner ever, in any Final Fantasy having their hometown destroyed by a pesky dark knight and being dragged off to the Feymarch by Leviathan which becomes all of their surrogate fathers?)

    It's not a case of everyone wanting a certain white mage from a certain game either. It's a matter that a class in a MMO requires a certain amount of resilience, no matter the class. Even white mage, which suffers from remarkably poor defence as penalization already. It needs some way to inflict damage on an enemy for solo. If white mage becomes nothing but the Rosa example of bestest cures ever (which was more of a personality trait, really. She was well known not for just being a white mage, but a really, really talented healer) it is completely impossible to play without a group. Groups are not always around in MMOs.
    It is the case where people want X version of whm, because you and others keep bringing up the whm in FF title that can use aero and stone as an example to justify FFXIV's whm being able to use aero and stone. Anyone can use another FF to justify why and people have been doing just that.

    Just like there are versions of blm where blm have EVERY element at their disposal. I'll be happy if they do just that thus un-#$(@#$ blm mage.
    (1)
    Last edited by Reika; 02-10-2013 at 02:28 AM.

  2. #82
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    Mar 2011
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    4,948
    I feel as though WHM having these spells also remove the chance of ever seeing other light based nukes other then holy.
    Your feeling is flawed, as it most likely has zero bearing on what other spells WHM will learn.

    WHM has the spells is has for two main reasons:
    1)Increased flexibility so as to not be helpless in solo play
    2)Ability to defend oneself to some extent in PvP

    Removing these spells would be detremental. I don't really give a rats behind if any WHM in any other game learned the spells or not, or what spells WHM "usually" learns. Let's just squelch developer creativity to match one player's vision!
    (4)

  3. #83
    Player
    faris's Avatar
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    Mar 2011
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    U'ldah
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    594
    Character
    Est Mist
    World
    Balmung
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Reika View Post
    It is the case where people want X version of whm, because you and others keep bringing up the whm in FF title that can use aero and stone as an example to justify FFXIV's whm being able to use aero and stone. Anyone can use another FF to justify why and people have been doing just that.

    Just like there are versions of blm where blm have EVERY element at their disposal.
    You can't read, I give up.
    (0)

  4. #84
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Alhanelem View Post
    Your feeling is flawed, as it most likely has zero bearing on what other spells WHM will learn.

    WHM has the spells is has for two main reasons:
    1)Increased flexibility so as to not be helpless in solo play
    2)Ability to defend oneself to some extent in PvP

    Removing these spells would be detremental. I don't really give a rats behind if any WHM in any other game learned the spells or not, or what spells WHM "usually" learns. Let's just squelch developer creativity to match one player's vision!
    I think in the past wanting the game to be modeled after other FF titles game kinda stifled a lot of possible creativity. "New doesn't always equal good" as they said.
    (1)

  5. #85
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Reika View Post
    I think in the past wanting the game to be modeled after other FF titles game kinda stifled a lot of possible creativity. "New doesn't always equal good" as they said.
    Still praying for a real protect bubble like in that opening cinematic of 1.0 and the little jellies...
    (0)

  6. #86
    Player
    Felis's Avatar
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    Mar 2011
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    Gridania
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    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by NoloeTazier View Post
    I'll be honest I tend to ignore Conjurer/Thaumaturge and just roll with White Mage/Black Mage lore. Kan-E-Senna gives us our White Mage powers, one being Holy, so clearly WHM could obtain more Holy/Astral-type Spells, which is perfectly fine.
    Hmm, it wasn't Kan-E Senna. It was an elementar. The elementar tested the player during the quests whether the children of the sixth astral era are worthy enough to live or the other elementars should bring their rage over the world like they did during the sixth umbral era (the big flood).

    In the german version the conjurer is a druid. The druids live with the elementars and nature. The nature is not holy only.
    (1)
    Last edited by Felis; 02-10-2013 at 03:00 AM.

  7. #87
    Player
    Radacci's Avatar
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    Aug 2012
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    Gridania
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    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Shougun View Post
    Well yeah I want the BLM to have spells useful in any situation by ---following--- the elemental wheel. Now that we have like 90 slots we can have many more spells so SE can stop condensing the BLM into "aoe fire" "single target lightning" "debuff ice".

    Because I dont want to be casting thunder for the rest of my BLM lifetime.

    Unlike the WHM, BLM is only DD - so we shouldnt be talking like WHM needs to be on par with BLM. BLM needs to swamp WHM in DD- but everyone will cry if the BLM says "i'm going support" because WHM swamps BLM in support (which is already true lol). The BLM swamps WHM in a small average, and most obvious on thunder weak monsters but WHM can and will out damage a BLM on stone weak monsters lol.
    What 90 slots are you talking about?
    If BLM was superior DPS in every situation, it would make all other DPS classes obsolete; there were already cases in 1.0 where you just stack BLM. It was WAR and BLM, or gtfo -.- I certainly don't want that scenario in ARR.
    But i agree, it was mostly just chaining lightning, or fire for AOE. But it wasn't actually much different for other classes. most had just 2-3 combos you use most of the time
    (1)

  8. #88
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Radacci View Post
    What 90 slots are you talking about?
    If BLM was superior DPS in every situation, it would make all other DPS classes obsolete; there were already cases in 1.0 where you just stack BLM. It was WAR and BLM, or gtfo -.- I certainly don't want that scenario in ARR.
    But i agree, it was mostly just chaining lightning, or fire for AOE. But it wasn't actually much different for other classes. most had just 2-3 combos you use most of the time
    Lol I meant we get multiple bars and the bar itself is easier to manage. 1.0's was a pia.


    So we can have two rows of abilities up at the same time.


    BLM should always be superior to WHM in DPS. Except maybe for undead. I liked in the first page a suggestion to give WHM turn undead spell so they can nuke with their white magic - it wouldnt be as efficient right away as BLM since BLM wouldn't need to load up the buff but it could make WHM do good damage once loaded (making WHM feel like they have nice numbers (large numbers) but because of the magic buff needing to be applied would still make BLM superior since BLM would go straight to the dps like other dps classes )


    Of course between DPS like classes BLM, DRG, and MNK they should be balanced.
    (1)

  9. #89
    Player
    Radacci's Avatar
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    Aug 2012
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    Gridania
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    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Shougun View Post
    Lol I meant we get multiple bars and the bar itself is easier to manage. 1.0's was a pia.


    So we can have two rows of abilities up at the same time.


    BLM should always be superior to WHM in DPS. Except maybe for undead. I liked in the first page a suggestion to give WHM turn undead spell so they can nuke with their white magic - it wouldnt be as efficient right away as BLM since BLM wouldn't need to load up the buff but it could make WHM do good damage once loaded (making WHM feel like they have nice numbers (large numbers) but because of the magic buff needing to be applied would still make BLM superior since BLM would go straight to the dps like other dps classes )


    Of course between DPS like classes BLM, DRG, and MNK they should be balanced.
    I'm pretty sure i heard they are sticking with the 16 skills/class
    I'm also pretty sure that BLM spells have higher potency than WHM, so the issue will fix itself.
    Your suggestion would only make sense if there actually was any significant nr of undeads in the game, where such a mechanic would be useful; otherwise it would feel like a waste of skill slot. Would be fun with some undead FATE, where WHM is DPS instead of BLM
    (0)

  10. #90
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Radacci View Post
    I'm pretty sure i heard they are sticking with the 16 skills/class
    I'm also pretty sure that BLM spells have higher potency than WHM, so the issue will fix itself.
    Your suggestion would only make sense if there actually was any significant nr of undeads in the game, where such a mechanic would be useful; otherwise it would feel like a waste of skill slot. Would be fun with some undead FATE, where WHM is DPS instead of BLM


    Oh the turn undead spell takes a NOT undead monster and makes them behave like they are undead ( I believe the effect is called "zombie"). Then the WHM can use cure and raise on them and slap them silly. Also funny to use on bosses that try to cure themselves XD


    Yeah I really dont like having equal number of skills / job / class thing I dont care so long as each class and job has been made to play both fun and balanced. Like giving BLM an aoe version of all their spells or a spell like prism (turns spells aoe but for offense spells only) then so be it, it should happen.


    Its lame fire got stuck to aoe, blizzard to debuff aoe and lightning to single target dps. Casting the same damn spells over again lol
    (0)

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