Of course. Doesn't mean it has to involve no effort. Lack of challenge bores me. I thought the goal was to bring your A game to an instance....plenty of other areas where you can just have fun
'cos vidya gams arz srs bznss.
Off that high horse please. Time limits in dungeons are counterproductive to the concept of enjoying the content.
Skipping cutscenes, running away from monsters, stacking as many cookie cutter DDs as possible have absolutely nothing to do with effort or challenge.
As a matter of fact time limits limit radically what a developer can do in terms of boss fight complexity and challenge.
Last edited by Abriael; 11-10-2012 at 03:48 AM.
you can remove time limits but most people will still try to clear content as fast as possible to re-enter and do again. Not sure how they are gonna handle re enter timers so ill reference 1.0. If i clear a dungeon in 15 mins with a 15 min re enter that's 2 runs an hour so its much higher chances of loot when you maximize time. If they put long re-enter timers on things then maximizing time prob wouldn't happen so much unless there was enough content in game were you are going from a dungeon to b dungeon to c primal and trying to fit it all in a 3 hour time frame or w/e.'cos vidya gams arz srs bznss.
Off that high horse please. Time limits in dungeons are counterproductive to the idea of enjoying the content.
Skipping cutscenes, running away from monsters, stacking as many black cookie cutter damagers as possible have absolutely nothing to do with effort or challenge.
It's a matter of fact that a time limit encourages people to do whatever they can to spend as little time as possible doing anything else than the essential a lot more than the simple will to redo the content.you can remove time limits but most people will still try to clear content as fast as possible to re-enter and do again. Not sure how they are gonna handle re enter timers so ill reference 1.0. If i clear a dungeon in 15 mins with a 15 min re enter that's 2 runs an hour so its much higher chances of loot when you maximize time. If they put long re-enter timers on things then maximizing time prob wouldn't happen so much unless there was enough content in game were you are going from a dungeon to b dungeon to c primal and trying to fit it all in a 3 hour time frame or w/e.
Watching cutscenes, fighting trash mobs, exploration, bringing a less than cookie cutter party setup all eat into the little room for error you have when you have a time limit. If you don't have a time limit, some may groan a little, but most will not mind too much if you wanna sit and watch a cutscene, or if you want to bring a class that isn't the veeery best at doing damage, or if your son needs his diaper changed.
Ultimately, every bit of my experience in MMORPGs shows me that time limit encourage people to be di*ks to those they play with, while there's a lot more friendly and relaxed atmosphere even between strangers in dungeons that don't have time limits. And that's the atmosphere a Final Fantasy MMORPG should have.
Last edited by Abriael; 11-10-2012 at 03:58 AM.
Quoting that x 1000.It's a matter of fact that a time limit encourages people to do whatever they can to spend as little time as possible doing anything else than the essential a lot more than the simple will to redo the content.
Watching cutscenes, fighting trash mobs, exploration, bringing a less than cookie cutter party setup all eat into the little room for error you have when you have a time limit. If you don't have a time limit, some may groan a little, but most will not mind too much if you wanna sit and watch a cutscene, or if you want to bring a class that isn't the veeery best at doing damage, or if your son needs his diaper changed.
Ultimately, every bit of my experience in MMORPGs shows me that time limit encourage people to be di*ks to those they play with, while there's a lot more friendly and relaxed atmosphere even between strangers in dungeons that don't have time limits. And that's the atmosphere a Final Fantasy MMORPG should have.
I have read many offensive comments from enraged ppl in PT with other players after they aggroed something during speedrun, or if they simple where a second afk so they were back ecc.
The same was in FFXI. Coincidence?
In other mmos as you said, the asmosphere is more relaxing and ppl are nicer even when someone fails.
And at the same time, boss/encounters are harder than standing in one point and spamming ws.
Another thing to not understimate IS...
ARR is made to appeal expecially new players used to ther other mmorpg standards right?
Well, they will be really disappointed when they'll see the timer in dungeons.
(I already have some friends from other games that blame me for this :S )
Last edited by Dragonheart; 11-10-2012 at 04:06 AM.
Ivan Durandal >> what the hell you doing that for man thats 5 minutes off our time....Just shove the kid in the pen you can change the diaper after we run this.
Abriael Rosen << But it smells Horrible, and its pretty much child neglect.
Ivan Durandal >> Sorry bro, but you gots to choose now. change the babies diaper and get the boot or take one for the team.
im not saying that every group is gonna continue to maximize time for more loot with no time limit. Im just saying a lot of people will. After the first time watching a Cut-scene or after you explored a dungeon whats left of it but farming gear. With the removal of time limits i wouldn't mind seeing jobs being locked after entering personally.It's a matter of fact that a time limit encourages people to do whatever they can to spend as little time as possible doing anything else than the essential a lot more than the simple will to redo the content.
Watching cutscenes, fighting trash mobs, exploration, bringing a less than cookie cutter party setup all eat into the little room for error you have when you have a time limit. If you don't have a time limit, some may groan a little, but most will not mind too much if you wanna sit and watch a cutscene, or if you want to bring a class that isn't the veeery best at doing damage, or if your son needs his diaper changed.
Ultimately, every bit of my experience in MMORPGs shows me that time limit encourage people to be di*ks to those they play with, while there's a lot more friendly and relaxed atmosphere even between strangers in dungeons that don't have time limits. And that's the atmosphere a Final Fantasy MMORPG should have.
Between twice the encouragement to be di*ks and only one reason to be, I'll take the second optionim not saying that every group is gonna continue to maximize time for more loot with no time limit. Im just saying a lot of people will. After the first time watching a Cut-scene or after you explored a dungeon whats left of it but farming gear. With the removal of time limits i wouldn't mind seeing jobs being locked after entering personally.![]()
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