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  1. #1
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Abriael View Post

    You are aware that this is a game (which is basically screwing around) and not work, right?
    Of course. Doesn't mean it has to involve no effort. Lack of challenge bores me. I thought the goal was to bring your A game to an instance....plenty of other areas where you can just have fun
    (2)

  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by EinSoFZ View Post
    Of course. Doesn't mean it has to involve no effort. Lack of challenge bores me. I thought the goal was to bring your A game to an instance....plenty of other areas where you can just have fun
    'cos vidya gams arz srs bznss.

    Off that high horse please. Time limits in dungeons are counterproductive to the concept of enjoying the content.

    Skipping cutscenes, running away from monsters, stacking as many cookie cutter DDs as possible have absolutely nothing to do with effort or challenge.

    As a matter of fact time limits limit radically what a developer can do in terms of boss fight complexity and challenge.
    (3)
    Last edited by Abriael; 11-10-2012 at 03:48 AM.

  3. #3
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Abriael View Post
    'cos vidya gams arz srs bznss.

    Off that high horse please. Time limits in dungeons are counterproductive to the idea of enjoying the content.

    Skipping cutscenes, running away from monsters, stacking as many black cookie cutter damagers as possible have absolutely nothing to do with effort or challenge.
    you can remove time limits but most people will still try to clear content as fast as possible to re-enter and do again. Not sure how they are gonna handle re enter timers so ill reference 1.0. If i clear a dungeon in 15 mins with a 15 min re enter that's 2 runs an hour so its much higher chances of loot when you maximize time. If they put long re-enter timers on things then maximizing time prob wouldn't happen so much unless there was enough content in game were you are going from a dungeon to b dungeon to c primal and trying to fit it all in a 3 hour time frame or w/e.
    (1)

  4. #4
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by syntaxlies View Post
    you can remove time limits but most people will still try to clear content as fast as possible to re-enter and do again. Not sure how they are gonna handle re enter timers so ill reference 1.0. If i clear a dungeon in 15 mins with a 15 min re enter that's 2 runs an hour so its much higher chances of loot when you maximize time. If they put long re-enter timers on things then maximizing time prob wouldn't happen so much unless there was enough content in game were you are going from a dungeon to b dungeon to c primal and trying to fit it all in a 3 hour time frame or w/e.
    It's a matter of fact that a time limit encourages people to do whatever they can to spend as little time as possible doing anything else than the essential a lot more than the simple will to redo the content.

    Watching cutscenes, fighting trash mobs, exploration, bringing a less than cookie cutter party setup all eat into the little room for error you have when you have a time limit. If you don't have a time limit, some may groan a little, but most will not mind too much if you wanna sit and watch a cutscene, or if you want to bring a class that isn't the veeery best at doing damage, or if your son needs his diaper changed.

    Ultimately, every bit of my experience in MMORPGs shows me that time limit encourage people to be di*ks to those they play with, while there's a lot more friendly and relaxed atmosphere even between strangers in dungeons that don't have time limits. And that's the atmosphere a Final Fantasy MMORPG should have.
    (2)
    Last edited by Abriael; 11-10-2012 at 03:58 AM.

  5. #5
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Abriael View Post
    It's a matter of fact that a time limit encourages people to do whatever they can to spend as little time as possible doing anything else than the essential a lot more than the simple will to redo the content.

    Watching cutscenes, fighting trash mobs, exploration, bringing a less than cookie cutter party setup all eat into the little room for error you have when you have a time limit. If you don't have a time limit, some may groan a little, but most will not mind too much if you wanna sit and watch a cutscene, or if you want to bring a class that isn't the veeery best at doing damage, or if your son needs his diaper changed.

    Ultimately, every bit of my experience in MMORPGs shows me that time limit encourage people to be di*ks to those they play with, while there's a lot more friendly and relaxed atmosphere even between strangers in dungeons that don't have time limits. And that's the atmosphere a Final Fantasy MMORPG should have.
    Quoting that x 1000.

    I have read many offensive comments from enraged ppl in PT with other players after they aggroed something during speedrun, or if they simple where a second afk so they were back ecc.

    The same was in FFXI. Coincidence?


    In other mmos as you said, the asmosphere is more relaxing and ppl are nicer even when someone fails.
    And at the same time, boss/encounters are harder than standing in one point and spamming ws.


    Another thing to not understimate IS...

    ARR is made to appeal expecially new players used to ther other mmorpg standards right?
    Well, they will be really disappointed when they'll see the timer in dungeons.
    (I already have some friends from other games that blame me for this :S )
    (1)
    Last edited by Dragonheart; 11-10-2012 at 04:06 AM.

  6. #6
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Abriael View Post
    or if your son needs his diaper changed.
    Ivan Durandal >> what the hell you doing that for man thats 5 minutes off our time....Just shove the kid in the pen you can change the diaper after we run this.

    Abriael Rosen << But it smells Horrible, and its pretty much child neglect.

    Ivan Durandal >> Sorry bro, but you gots to choose now. change the babies diaper and get the boot or take one for the team.
    (2)

  7. #7
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Abriael View Post
    It's a matter of fact that a time limit encourages people to do whatever they can to spend as little time as possible doing anything else than the essential a lot more than the simple will to redo the content.

    Watching cutscenes, fighting trash mobs, exploration, bringing a less than cookie cutter party setup all eat into the little room for error you have when you have a time limit. If you don't have a time limit, some may groan a little, but most will not mind too much if you wanna sit and watch a cutscene, or if you want to bring a class that isn't the veeery best at doing damage, or if your son needs his diaper changed.

    Ultimately, every bit of my experience in MMORPGs shows me that time limit encourage people to be di*ks to those they play with, while there's a lot more friendly and relaxed atmosphere even between strangers in dungeons that don't have time limits. And that's the atmosphere a Final Fantasy MMORPG should have.
    im not saying that every group is gonna continue to maximize time for more loot with no time limit. Im just saying a lot of people will. After the first time watching a Cut-scene or after you explored a dungeon whats left of it but farming gear. With the removal of time limits i wouldn't mind seeing jobs being locked after entering personally.
    (1)

  8. #8
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by syntaxlies View Post
    im not saying that every group is gonna continue to maximize time for more loot with no time limit. Im just saying a lot of people will. After the first time watching a Cut-scene or after you explored a dungeon whats left of it but farming gear. With the removal of time limits i wouldn't mind seeing jobs being locked after entering personally.
    Between twice the encouragement to be di*ks and only one reason to be, I'll take the second option
    (1)

  9. #9
    Player
    Molly_Millions's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by syntaxlies View Post
    ..i wouldn't mind seeing jobs being locked after entering personally.
    I'd like to see this even with time limits in place.
    (2)