I usually agree with a lot of what you say but SC was too OP killing 8 mobs at once is retarded for any class. Blm could probably do that if they are lucky.Complicated issue involving level correction (which has a slew of other problems). This is on top of tank design on WAR having an easier time against it between ease of AoE tanking and abilities available to them. PLD on the other hand is stuck with a reactionary ability whenever Flash is on cooldown, and everything else being single-target. I know exactly what the devs went for with this, but also know they failed to realize that when you have groups of mobs involved in anything, combined with speed runs and so on, the guy that holds hate and does more damage is gonna win.
This is why whenever you have tanks, parity is VERY important because otherwise you get exactly what has been happening, in people using one and ignoring the other (this is actually true for any role, because DPS and healers can also suffer from this problem). Tanks can have styles and flavors, but hate and DPS has to be about even or within a reasonable range...well, that is provided you want an actual roster of tanks in-game rather than niche gameplay where one is useful for one thing and the other is useful elsewhere.
Note: I'll retract the affectionate adjective I used on the nerf-callers, admittedly because it was aimed at the latter group I mentioned (the guys that wanted WAR tanking nerfed to notable inferiority and/or outright removal of WAR tanking).
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