Was there not currently an issue where Sentinel isn't affecting skills at the moment? Also, while I advocate for PLD tanking, having all 8 players in range for Rampart during a fight isn't always realistically possible.


The reason Rampart is placed so early in my list is that if you use Rampart within range of the whole party, it amounts to a MASSIVE enmity boost. It's also the reason my list is so much shorter than yours.I must respectfully disagree.
1. Maddening Potion
2. Provoke
3. Aegis Boon
4. Phalanx
5. Spirit's Within
6. Flash
7. Divine Veil
8. War Drum
9. Provoke
10. Fast/Flat Blade Combo
*Rampart can be placed anywhere when your melee are in range and it won't potentially interrupt a combo.
EDIT:
This will allow your mages to start nuking from the get go. You still run the risk of ripping enmity off the tank, but as you said, it's up to the mages to determine whether it's safe to nuke or not. If you decide to Thundara while in the red, that's your bad, not the tanks.
Molls, If u use Rampart and mob isnt aggroed yet u wont get hate at all.
First voke it then Rampart.
Maddening potion better after aggro. and also no Rampart before aggro. it only works after u get hate on mob.the start of the fight should go something like this:
1. Maddening pot
2. Rampart
3. Provoke
4. Sentinel
5. Flat Blade Combo
6. Flash
Throw a Divine Veil or Hallowed Ground in there for even more enmity. It also helps to have enmity materia on your sword and belt and enmity+ everywhere it's possible.
If the BLMs nuke during all of this, it's not the PLDs (or even SE's) fault the tank doesn't have aggro, it's the BLM that nuked. If you want them to nuke form the get go, they better all pop nerve drops first.
Otherwise it's useless.
Also Sentinel always before voke and flash cause it amplifies hate skills.


I agree you would have a second or two more of madding pot effect if you pop your pot after you grab hate. I always pop mine at the start though. Sentinal actually doesn't work on hate skills, it works on dmg, the skill part is mostly broken. It's Rampart that works with skills, which is why it's in my list where it is. I didn't realize that rampart would give a larger boost after hate is initially gained, but that makes sense given how it's cast.


One on one PLD does fine.. i.e. a Primal fight or a dungeon boss. WAR outshines PLD because of it's ability to do one on one fight's and also crowd control with AOE WS's in fights... of which PLD has no AOE WS. PLD only has AOE Flash & well... AOE Flash since War Drum's cool down is abysmal.
This game seems to be geared toward (with no end in sight) the idea of throwing as many mobs as possible at a party at once. That being said, PLD's AOE hate generating moves either have too high of a cooldown (Since your supposed to torch through content at neck-breaking speeds to get time attack rewards) or don't generate enough threat when compared to WAR's.
All I want to know is how/when they plan on leveling the playing field. They took away AOE WS's from GLA, took away Emnity modifier from Phalanx. I'm not saying both can't tank, it's just that the playing field hardly seems level at all when you compare the two in VARIOUS situations.
Last edited by MizoreShirayuki; 06-01-2012 at 05:45 AM.
So...you want two different jobs that do the exact same thing?One on one PLD does fine.. i.e. a Primal fight or a dungeon boss. WAR outshines PLD because of it's ability to do one on one fight's and also crowd control with AOE WS's in fights... of which PLD has no AOE WS. PLD only has AOE Flash & well... AOE Flash since War Drum's cool down is abysmal.
This game seems to be geared toward (with no end in sight) throwing many mobs at a party at once. That being said, PLD's AOE hate generating moves either have too high of a cooldown (Since your supposed to torch through content at neck-breaking speeds to get time attack rewards) or don't generate enough threat when compared to WAR's.
All I want to know is how/when they plan on leveling the playing field. They took away AOE WS's from GLA, took away Emnity modifier from Phalanx. I'm not saying both can't tank, it's just that the playing field hardly seems level at all when you compare the two in VARIOUS situations.
What battle is it in which u actually need a tank and is not one on one?One on one PLD does fine.. i.e. a Primal fight or a dungeon boss. WAR outshines PLD because of it's ability to do one on one fight's and also crowd control with AOE WS's in fights... of which PLD has no AOE WS. PLD only has AOE Flash & well... AOE Flash since War Drum's cool down is abysmal.
This game seems to be geared toward (with no end in sight) the idea of throwing as many mobs as possible at a party at once. That being said, PLD's AOE hate generating moves either have too high of a cooldown (Since your supposed to torch through content at neck-breaking speeds to get time attack rewards) or don't generate enough threat when compared to WAR's.
All I want to know is how/when they plan on leveling the playing field. They took away AOE WS's from GLA, took away Emnity modifier from Phalanx. I'm not saying both can't tank, it's just that the playing field hardly seems level at all when you compare the two in VARIOUS situations.
Ifrit?
Coincounter?
Princcesss?
Chimera?
Garuda?
Batraal?
Slave?
Which one?
Mogs?
In mogs kiter is kitting 2 mobs (can flash or war drum)
And off tank tanks one mob.
And please stop saying that WAR generates more hate than PLD for the love of cheezuuuus!!!
I also heard that thing about Sentinel being broken. i just do it atm cause i am used to doing so.
They will fix it i supose so i am staying used to using it like that. no reason to not use it at all.
Also you can always ALWAYS do rampart at the start of the battle. ALWAYS hit 8 players.
Not one fight u cant do that right after buffs.
I am just saying cause ur rotation does not start with that is all.
You dont need to do it in battle all the time. Starting with is is good tho.
Some battle allow u to do it in the middle aswell.
Ramparting:
Coincounter = When u see Swing in battle log run towards party to get him on his ass and rampart on them
(Plenty of time)
Garuda: Everytime she moves to the middle u can run to the pt hiding behind the pillar.
Will protect u from getting hit and u can rampart on them safely.
Chimera: Easy to start with.
Ifrit: Easy to start with. everyone runs behind Ifrit when battle starts. super safe.
Mogs: Easy to start with (the one tanking Whiskerwall in phase two should be the one to do it)
I don't do it right at the start of battle
I don't recall having a TP issue with my rotation.
Keep ur wardrum in mind. Phalanx's TP req is funny. not worth mentionning.
Also have ur BRDs do this.
When u all clustered after buffs they need to give Rigor song,
Dosent matter if it hits mages too.
What matters is u go to claim mob with ACC buffed cause if u run in and start missing then u will have a problem.
BRD can give mages Ballad after tank moves away with his ACC song on.
Everybody wins this way
Tank hass ACC
Mages have MP
Last edited by YuriSan; 06-01-2012 at 06:21 AM.


Some interesting insight on rotations so far guys!
Wasn't Sentinel confirmed to mainly have an effect onWS damage? In this case, you'd probably want to pop it before your first Aegis Boon/Spirits combo, hopefully following it up with War Drum and Divine Veil before the effect wears.
You're good at the game? You're an elitist.
You're using a parser to better yourself? Elitist.
You're making suggestions on how someone can improve themselves? E l i t i s t.
You wipe a farm party constantly but you're having fun playing your way. Nah you're fine dude.
This community astounds me at times.
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