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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Both Patriarch and Duelle has no MAR at 50. Do i really want to hear their opinion about the balance about both class? no.

    It's really turning into an annoyance when people acts like they know everything despite not trying it out themselves, it's as bad as people that complains before patch landed. Go test both class and if you thinks one is far way better than another then come and whine here but don't come here ignoring everyone else's efforts that has done multiple runs and tests with both classes.
    (1)

  2. #2
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    PLD fixes:
    -Add parrys
    -Do not increase Block rate more than nessesary
    -Add parrys
    -Add parrys
    -Increase MP recovery
    -A strong HP restore, I'm talking really strong and pretty much automatic. Invincibility is nice but theres gotta be more.

    (okay maybe thats a bit much but you catch my drift right)?

    Most party setups include 2-3 whm for difficult content. If paladin would be fixed THE RIGHT WAY meaning a high enmity tank/healer, you would eleminate one white mage from the equation(the tank healer), making room for more DD.
    (2)
    Last edited by AceofRains; 05-31-2012 at 07:56 PM.

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by AceofRains View Post
    -Add parrys
    -Do not increase Block rate more than nessesary
    -Add parrys
    -Add parrys
    -Increase MP recovery
    This I can agree with.
    -A strong HP restore, I'm talking really strong and pretty much automatic. Invincibility is nice but theres gotta be more.

    (okay maybe thats a bit much but you catch my drift right)?
    Well, considering Bloodbath+Goring Blade or Spirits Within is pretty much an awesome combination means we already have something like that.
    Most party setups include 2-3 whm for difficult content. If paladin would be fixed THE RIGHT WAY meaning a high enmity tank/healer, you would eleminate one white mage from the equation(the tank healer), making room for more DD.
    I disagree. Party set ups should be pretty much the same across the board. Two tanks, two healers, 4 DPS if 8-man, maybe 3 tanks, 4 healers and 9 DPS if 16-man. This goes back to that whole parity thing I've been talking about. PLD should be able to take care of itself to a degree (maybe, because I would personally turn Holy Succor into a survivability cooldown), and should never remove a healer slot from the group comp.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by MizoreShirayuki View Post
    Greetings!

    First off let me state that I already know there's a myriad of problems with PLD. I know there are lots of threads about the problems still plaguing PLD so I won't go into any of that.

    All I want to know is how/when does SE plan address PLD's issues? A dev. response with actual time frame would be nice considering both 2.0 & PS3 beta are right around the corner and the gap between PLD & WAR is still very vast.

    Thanks!
    It's all in ur head.
    (0)

  5. #5
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by YuriSan View Post
    It's all in ur head.
    agreed. My LS has a tank who prefers PLD, when he wants to play PLD we let him because it works just fine.
    (0)

  6. #6
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I gave PLD a second chance after the initial disappointment after the patch and here's how it went:

    Tanking over all is better but I don't want PLD to be another tank, I want it to be the go-to tank and its not quite there yet.

    My issues:

    1- Block rate is still laughable, unlike warrior's parry rate which happens often thanks to "nerfed" Rampage, it seems like my PLD only realizes that he has a shield when I use an ability.

    2- Outmaneuver is utterly and completely useless on its own, the block rate increase is unnoticeable, the MP recovery is such a small number and using it without Divine Veil is pointless. Outmaneuver needs to be fixed

    3- Cover's main use currently is just to restore MP, and to do that you NEED to have the AF body on, since without it, Cover is an incase-shit/last ditch very situational ability to save someone if you lose hate.

    ------------------------------- Fixes I'd like to see----------------------------

    1- Increase block rate and or make it possible to block magic attacks.

    2- Change Outmaneuver then turn it into a stance. this can solve the first issue too since it would address the low block rate, and help with MP recovery.

    3- Add the MP recovery effect to Cover and just make the AF increase the amount or increase its range.


    About Cover: this ability would kick so much ass if we had alliances (2 parties +) and grand battles where you need 2 tanks rotating hate, you'll be able to cover each other to preserve and regenerate MP, but in our current system its usability is severely limited.
    (4)

  7. #7
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Arkine View Post
    I gave PLD a second chance after the initial disappointment after the patch and here's how it went:


    ------------------------------- Fixes I'd like to see----------------------------

    1- Increase block rate and or make it possible to block magic attacks.

    2- Change Outmaneuver then turn it into a stance. this can solve the first issue too since it would address the low block rate, and help with MP recovery.

    I other words just give us Guard back. The block rate of guard was insane and before they nerfed it between alpha and beta had the dmg mitagation of parry. give it a 30 duration and a 60 second cool down and Problem sloved. PLD would have to give up something, I could live without divin veil until a cap increase in favor for a real guarding skill.

    Edit: And fix War Drum. Seriously, for being condistional and having a long CD it really
    doesn't give much hate.
    (1)
    Last edited by Haibel; 05-31-2012 at 10:04 PM.

  8. #8
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Arkine View Post
    I gave PLD a second chance after the initial disappointment after the patch and here's how it went:

    Tanking over all is better but I don't want PLD to be another tank, I want it to be the go-to tank and its not quite there yet.

    My issues:

    1- Block rate is still laughable, unlike warrior's parry rate which happens often thanks to "nerfed" Rampage, it seems like my PLD only realizes that he has a shield when I use an ability.

    2- Outmaneuver is utterly and completely useless on its own, the block rate increase is unnoticeable, the MP recovery is such a small number and using it without Divine Veil is pointless. Outmaneuver needs to be fixed

    3- Cover's main use currently is just to restore MP, and to do that you NEED to have the AF body on, since without it, Cover is an incase-shit/last ditch very situational ability to save someone if you lose hate.

    ------------------------------- Fixes I'd like to see----------------------------

    1- Increase block rate and or make it possible to block magic attacks.

    2- Change Outmaneuver then turn it into a stance. this can solve the first issue too since it would address the low block rate, and help with MP recovery.

    3- Add the MP recovery effect to Cover and just make the AF increase the amount or increase its range.


    About Cover: this ability would kick so much ass if we had alliances (2 parties +) and grand battles where you need 2 tanks rotating hate, you'll be able to cover each other to preserve and regenerate MP, but in our current system its usability is severely limited.
    the only thing missing from all of that is.......
    Quote Originally Posted by Haibel View Post
    And fix War Drum. Seriously, for being condistional and having a long CD it really
    doesn't give much hate.
    pretty much spot on between both of them
    (1)

  9. #9
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Arkine View Post
    1- Block rate is still laughable, unlike warrior's parry rate which happens often thanks to "nerfed" Rampage, it seems like my PLD only realizes that he has a shield when I use an ability.
    Have you tested blocking with a gridanian buckler, large amounts of dex and block rate?

    I don't think block rate needs fixing, we just all decide to use big ass shields with alot more block than block rate.

    However, when we can clock up to 60% dmg reduction using a kite shield or higher, it is more practical to force abilities for blocks for ultimate mitigation than block rate with less mitigation and that's where I feel there is some unbalancing.
    (0)

  10. #10
    Player
    Soulfire's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Maki Amiyuki
    World
    Masamune
    Main Class
    Fisher Lv 60
    If I could pick one thing to change for paladin it wouldn't be paladin directly. It would be conjurer's Sacred Prism. Instead of that wild description I'd like it to simply change all single-target recovery and enhancing spells to AoE.
    (1)

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