Page 1116 of 1128 FirstFirst ... 116 616 1016 1066 1106 1114 1115 1116 1117 1118 1126 ... LastLast
Results 11,151 to 11,160 of 11273
  1. #11151
    Player
    MetaBoi's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    30
    Character
    Meta Boi
    World
    Odin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    But if they were considering making changes, 7.3 would be a perfect time to test the waters IMO, as we don't need to worry about balance so much. There's no new Ultimate in that patch, so needing to adapt to a sudden job kit redesign won't be an issue. We could start with small changes, such as adjusting DOT timer/potencies, or extending the janky snapshot window that lets you doubledip Pepsis' Heal and the protection of the Barrier via a buff to make it into an actual mechanic for the job, or readding a couple of old actions like Water or Miasma and seeing how the playerbase reacts.
    This is the reason I actually wanted to have an ultimate in 7.3. Since .5 patches tend to run longer, they could've done some funky job changes in 7.5 till 8.0 to get the feedback and start making changes before we get the 8.0's savage. White Mage is dealing 10% more than any other healer? Sure, who cares, Savage is already over and let us have some fun in extremes at least. Sage has a weird healing interaction with Zoe? Cool, that will get patched out before hurting any relevant hard content. Scholar has insane AoE now? I'll pick Scholar for dungeon runs now.
    (0)

  2. #11152
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,647
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by MetaBoi View Post
    This is the reason I actually wanted to have an ultimate in 7.3. Since .5 patches tend to run longer, they could've done some funky job changes in 7.5 till 8.0 to get the feedback and start making changes before we get the 8.0's savage. White Mage is dealing 10% more than any other healer? Sure, who cares, Savage is already over and let us have some fun in extremes at least. Sage has a weird healing interaction with Zoe? Cool, that will get patched out before hurting any relevant hard content. Scholar has insane AoE now? I'll pick Scholar for dungeon runs now.
    I think 7.5 is a little too late in the schedule to be testing things, there's probably not enough time between 7.5 and 8.0 to take action on the feedback (which also would take some time to come in). If we look at something like Eureka, the feedback about Anemos, and how people gravitated towards doing 'FATE Trains', didn't come in fast enough for them to design Pagos with that in mind, hence Pagos was widely reviled on release. Fast forward to Pyros (and especialyl Hydatos, flat rectangle that it is), and it was much more 'FATE Train' friendly, with aetheryte attunement levels being much more fair, etc. If we take that to show that 'SE makes a patch in Patch X.Y, then takes feedback during patch X.Y, but cannot implement changes based on that feedback until Patch X.(Y+2)', then 7.5 would be too late as by this maths it'd require until 8.1 to make changes based on the feedback. If the changes were made in 7.3, however, it'd mean that 7.5 is the earliest time that feedback on those changes could be acted upon, and that's close enough to the expansion that they could easily justify doing 'feedback-changes, plus expansion stuff, all at once'
    (0)

  3. #11153
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    811
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by ForsakenRoe View Post
    And the worst part about OC, the most egregious IMO, is that it's an openworld zone full of monsters with unique attacks, it's side content so balance doesn't need to be strictly adhered to (some PJobs have literal instant-kill attacks and invulns), and despite this they still didn't give a Phantom Blue Mage. Tural is the place that Blue Mage originates from, and the only mention that seems to be made of it is the Fishing part of the Crafter Role Quests, where it's played for laughs haha funny fish magic
    I can only assume Blue Mage and Beastmaster are being reserved for a later patch for phantom jobs as all of the phantoms come from FF5, if not that is a major missed opprotunity. And from what I can tell from the JP side of the narrative, because of course there is differences between JP and ENG text, the WoL is basically one of the most knowledgeable outsiders about the whalaqee and blue magic aside from Martyn and Whastrach. As otherwise the JP MSQ narrative likes to portray the concept of blue magic as esoteric and shamanistic and spiritual and also that the whalaqee as a barely known tribe mostly talked about in rumors who seem strange in their reverence of ceruleum (aka: blue phosporous water). Which how this ties into the crescent, we the WoL, have stumbled upon an ancient form of fifth era magic outside the crescent and are one of the people pioneering it with job crystals. While that is all good and stuff from a narrative and worldbuilding standpoint, I hope that 8.1 or 8.4 comes full circle and actually allows us to play blue mage in normal content as level 100 would be right when the WoL as a blue mage would visit Tural for learning blue magic and therefore visiting the whalaqee, if not that is going to be a major missed opportunity.

    As blue mage is just a more fascinating concept for a healer, as it very much has a "build your ability kit" approach on what works and what doesn't work. Meaning a blue mage healer wouldn't be nearly as forced to take mitigation and healing and that it would be by player agency to make a call for having more or less for fights. As its also designed in a way healers wish they were designed, as a dps first, healer second. Which is the fundamental flaw with most healers, they are a healer first, a dps second, even tanks are more closely designed as a dps job with just some extra mitigation and enmity and healing.
    (0)

  4. #11154
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,092
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    It is very apparent that A: there isn't a dedicated 'Healer Designer' on the team (it's handled by the Caster dev AFAIK), B: They do not really care about how fun a Healer is, only that it is 'functional', and 'less 'this is very apparent' and more 'this is what it feels like to me', C: it feels to me like the Phantom Jobs were designed with the first step in the process being 'how does this resolve a mechanic in Forked Tower?' Chemist has effectively been designed into being the Rick and Morty butter robot, where its only purpose is 'you exist to circumvent the Resurrection Restriction debuff'. Similarly, Ranger and Thief are pretty weak designs IMO, with their main draw being 'can destroy traps' and 'can find traps, and unlock some special doors' respectively. The only thing I remembered about Ranger from older games was 'it can attack 4 times' and it doesn't even do that
    Yea, it's all just designed as a minimum viable product. It needs to be "functional" in the most technical understanding of the word and any more than that is not desired. Yet somehow balance is still trash.
    (1)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao
    Quote Originally Posted by os12ispeak View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  5. #11155
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,185
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    At least the community kinda invented a use for thief in that it’s a far better gold farmer than an endless chain of “my holmgang macro didn’t go off” but it’s obvious they completely phoned it on chemist and no other phantom job is even remotely a healer (the closest is ironically oracle but that’s only to internally compensate for starfall deleting your HP bar)
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #11156
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    811
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Supersnow845 View Post
    At least the community kinda invented a use for thief in that it’s a far better gold farmer than an endless chain of “my holmgang macro didn’t go off” but it’s obvious they completely phoned it on chemist and no other phantom job is even remotely a healer (the closest is ironically oracle but that’s only to internally compensate for starfall deleting your HP bar)
    The evolved version I seen on the crescent is:

    1 Tank (any, but usually paladin) with Thief that kites mobs
    2 Healers (Double Sage or Sage + White Mage) each with Cannoneer
    4 Ninjas each with Cannoneer that take turns with their dokumori's as each dokumori is an aoe version of thief's steal.
    1 other player (any job) with cannoneer

    At least 1 player should have chemist at 3.

    While farming on the level with isleblazers. Healers must wait until aggro is established, otherwise isleblazers will aggro onto them because of spellcasts. In case of an almost complete wipe, have one person swap to chemist to safely rez everyone else as chemist's revive is a weaponskill.

    The multiple dokumoris means that, assuming 7 mobs per big pull and the aoe hits all 7, gold yield is on a range 14 to 28 with an average of 21. One full cycle of dokumoris equates to a range of 56 to 112 bonus gold per 2 minutes with an average of that 84. An hour of the minimum is 1680 bonus gold, the average is 2520 bonus gold, and the maximum potential yield is 3360 bonus gold. So by using the average as the safe number, you basically get 1.5 fixatives per hour from just the bonus gold from stealing from mobs, this doesn't factor in the actual gold that mobs give at their base amount or from higher chains.
    (1)

  7. #11157
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,195
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Patch 7.3:

    [W]e improved the usability of certain healing actions by increasing their area of effect, thereby assisting healers in multiplayer and high-difficulty duties where party members are oftentimes scattered.
    WHM continues to set the standard, now with its 20y range on Medica II/III.

    (Also the usual 5-10 increase in potencies.)
    (0)

  8. #11158
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,246
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I see we all gonna be required to heal parties in another instance. Yay! /s

    I love how 1 full expac cycle prior to this they mentioned not wanting to increase healing magic radiuses. Fast forward today: does it anyways. I wonder if this is a preparation for upcoming ultimate. If they release any that is.
    (2)

  9. #11159
    Player
    BDBlaffy's Avatar
    Join Date
    Jun 2024
    Posts
    4
    Character
    Kuwi'a Khyuu
    World
    Mateus
    Main Class
    Sage Lv 100
    I'm tired, boss
    (3)

  10. #11160
    Player
    Haru304's Avatar
    Join Date
    Apr 2019
    Posts
    184
    Character
    Atticus Vaelar
    World
    Balmung
    Main Class
    Dragoon Lv 94
    So how do ya'll feel about the new changes to Phoenix Down?
    (0)

Page 1116 of 1128 FirstFirst ... 116 616 1016 1066 1106 1114 1115 1116 1117 1118 1126 ... LastLast