Quote Originally Posted by TheInsomniac13 View Post
Multiple targetable zones on a boss to disable or weaken certin attacks
Interaktable zones in tha battle stage to creat covers from attacks or hurt the boss if used right.
DPS checks which do not end the battle but change the enviroment to you favore if succedet or to your detremint if failed.
No oneshot kill mechanics if failed. Rather with every failed mechanik the boss get's buffed and attack hurt more for a time.
While if you succed at thechaniks the boss could z. B. Start stressing out ending in a slip up which gives you an oportunety for hughe amounts of damage.

Wow look at that I just reinvented the wheel you sayed could not be done.

This shit already is in game in some way shape or form it laies rotting in older content but designing battles with that in mind would take actual effort by the devs.
Those are just another type of mechanics; however, ultimately, it's still reduced to a timeline. BTW, in M8s there is such a mechanic where the correct execution will offer damage done to a construct (can't elaborate due to spoilers, I guess)

I still fail to understand why DPS checks are a bad thing. It's the simplest form of: your rotation is bad, and/or you made enough mistakes not to earn a clear. A clear has to be earned. Consistency, being able to focus, and working together are not bad things. Not everyone who has 0 clue how to play their class or execute mechanics correctly should be granted the clear.

All your suggestions do is promote mediocrity, which already exists to a very great extent.