Quote Originally Posted by TheInsomniac13 View Post
I think I gave good mechanik examoles without typin an entire boss fight scrip which would take more words then the forums allow in a post.

I also do not claim that a total removal of damage zones needs to happen but an over reliance of them brought us to a point were people make fun of it beeing Dance Dance Revolution and the only way the devs seem to know to make that more difficult is making is more hectic.

In terms of bad mechaniks. In a good design you get to expirience the mechanik first in a weaker stat revealing the tells of it so when it later comes in full force you have a chance to avoid it.
And FF14 indeed do's this every now and then.

But then we have mechaniks like Containment Bay Z1T9 zuvran.
The player gets markt with an element either fire or ice and points apear of sayed elements. Nothing in this fight indicate if you have to stack with the same element or the oposide to negate it.
And if more then 1 player messes the mechanik up the raidwide damage often floors everyone but the tanks.
A lot of people say stupid shit that makes no sense all the time, it doesn't mean you have to keep regurgitating this whole DDR nonsense as it's some sort of mantra. The "dance" exists in every single game, in one form or another.

As for Zurvan or any other boss, you stand in the wrong spot, take damage down/die, and you learn to do better next pull. Some older content does not have clear indicators, while the new fights do.

This reminds me of how our tank got deleted in A8s (Blind + MINE) because one of the boss's attacks was a shared TB that was not telegraphed in such a way, and he took it solo. We laughed and learned how to do it properly next pull.